125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_CONTAINER_WIDGET_H
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#define NUVIE_VIEWS_CONTAINER_WIDGET_H
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/nuvie/core/obj_manager.h"
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#include "ultima/nuvie/views/inventory_message.h"
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namespace Ultima {
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namespace Nuvie {
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static const int CONTAINER_WIDGET_ROWS = 3;
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static const int CONTAINER_WIDGET_COLS = 4;
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class Configuration;
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class TileManager;
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class Actor;
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class Font;
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class ContainerWidget : public GUI_Widget {
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protected:
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const Configuration *config;
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int game_type;
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TileManager *tile_manager;
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ObjManager *obj_manager;
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Actor *actor;
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Obj *container_obj;
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Obj *selected_obj, *target_obj, *ready_obj;
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Obj *target_cont;
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uint16 rows, cols;
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uint16 row_offset;
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uint8 bg_color;
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uint8 obj_font_color;
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bool fill_bg;
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const Tile *empty_tile;
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public:
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ContainerWidget(const Configuration *cfg, GUI_CallBack *callback = nullptr);
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~ContainerWidget() override;
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bool init(Actor *a, uint16 x, uint16 y, TileManager *tm, ObjManager *om, Font *f);
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virtual void set_actor(Actor *a);
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const Actor *get_actor() const {
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return actor;
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}
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Obj *get_container() {
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return container_obj;
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}
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void set_container(Obj *obj) {
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container_obj = obj;
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row_offset = 0;
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Redraw();
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}
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bool is_showing_container() const {
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return (container_obj != nullptr ? true : false);
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}
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void Display(bool full_redraw) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status MouseMotion(int x, int y, uint8 state) override;
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GUI_status MouseDouble(int x, int y, Events::MouseButton button) override;
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GUI_status MouseClick(int x, int y, Events::MouseButton button) override;
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GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override;
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void drag_drop_success(int x, int y, int message, void *data) override;
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void drag_drop_failed(int x, int y, int message, void *data) override;
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bool drag_accept_drop(int x, int y, int message, void *data) override;
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void drag_perform_drop(int x, int y, int message, void *data) override;
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void drag_draw(int x, int y, int message, void *data) override;
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protected:
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GUI_CallBack *callback_object; // object-selected callback
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inline uint16 get_list_position(int x, int y);
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void display_inventory_list();
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inline void display_qty_string(uint16 x, uint16 y, uint16 qty);
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inline void display_special_char(uint16 x, uint16 y, uint8 quality);
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void display_arrows();
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bool drag_set_target_obj(int x, int y);
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void try_click();
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public:
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bool up_arrow();
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bool down_arrow();
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Obj *get_obj_at_location(int x, int y);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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