400 lines
13 KiB
C++
400 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/core/u6_objects.h"
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#include "ultima/nuvie/core/party.h"
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#include "ultima/nuvie/actors/actor.h"
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#include "ultima/nuvie/fonts/font.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/fonts/font_manager.h"
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#include "ultima/nuvie/views/container_widget_gump.h"
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#include "ultima/nuvie/views/container_view_gump.h"
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#include "ultima/nuvie/keybinding/keys.h"
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namespace Ultima {
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namespace Nuvie {
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static const int CONTAINER_WIDGET_OFFSET = 29;
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#define CHECK_X 0
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ContainerViewGump::ContainerViewGump(const Configuration *cfg) : DraggableView(cfg),
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gump_button(nullptr), up_arrow_button(nullptr), down_arrow_button(nullptr),
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doll_button(nullptr), left_arrow_button(nullptr),
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right_arrow_button(nullptr), container_widget(nullptr), font(nullptr),
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actor(nullptr), container_obj(nullptr), container_widget_y_offset(0) {
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}
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ContainerViewGump::~ContainerViewGump() {
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}
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bool ContainerViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Obj *container_obj_type) {
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View::init(x, y, f, p, tm, om);
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//actor = p->get_actor(p->get_leader()); don't have party leader as default, get owner of container obj or leave nullptr (moved to init_container_type)
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path imagefile;
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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init_container_type(datadir, container_obj_type);
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set_bg_color_key(0, 0x70, 0xfc);
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//font = new GUI_Font(GUI_FONT_GUMP);
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//font->setColoring( 0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
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font = f;
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return true;
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}
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void ContainerViewGump::init_container_type(const Common::Path &datadir, Obj *obj_type) {
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if (obj_type != nullptr) {
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if (obj_type->is_in_inventory())
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actor = obj_type->get_actor_holding_obj();
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if (Game::get_game()->get_game_type() == NUVIE_GAME_U6) {
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if (obj_type->obj_n == OBJ_U6_CHEST)
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return init_chest(datadir);
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else if (obj_type->obj_n == OBJ_U6_CRATE)
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return init_crate(datadir);
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else if (obj_type->obj_n == OBJ_U6_BARREL)
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return init_barrel(datadir);
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else if (obj_type->obj_n == OBJ_U6_DEAD_GARGOYLE)
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return init_corpse(datadir, "corpse_gargoyle_bg.bmp");
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else if (obj_type->obj_n == OBJ_U6_DEAD_BODY
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|| obj_type->obj_n == OBJ_U6_GRAVE || obj_type->obj_n == OBJ_U6_REMAINS)
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return init_corpse(datadir, "corpse_body_bg.bmp");
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else if (obj_type->obj_n == OBJ_U6_DEAD_CYCLOPS)
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return init_corpse(datadir, "corpse_cyclops_bg.bmp");
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else if (obj_type->obj_n == OBJ_U6_DEAD_ANIMAL || obj_type->obj_n == OBJ_U6_MOUSE
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|| obj_type->obj_n == OBJ_U6_MONGBAT || obj_type->obj_n == OBJ_U6_DRAKE
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|| obj_type->obj_n == OBJ_U6_REAPER)
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return init_corpse(datadir, "corpse_animal_bg.bmp");
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}
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}
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return init_backpack(datadir, obj_type ? !obj_type->is_in_inventory() : true);
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}
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void ContainerViewGump::init_backpack(const Common::Path &datadir, bool extend_area_w) {
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Common::Path imagefile, path;
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uint8 check_y = 27;
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gump_button = loadButton(datadir, "gump", CHECK_X, check_y);
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build_path(datadir, "container", path);
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up_arrow_button = loadButton(path, "cont_up", 83, 35);
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down_arrow_button = loadButton(path, "cont_down", 83, 66);
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build_path(path, "backpack_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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doll_button = loadButton(path, "cont_doll", area.left + 18, area.top + bg_image->h);
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left_arrow_button = loadButton(path, "cont_left", area.left + 18 + 11, area.top + bg_image->h);
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right_arrow_button = loadButton(path, "cont_right", area.left + 18 + 22, area.top + bg_image->h);
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SetRect(area.left, area.top, bg_image->w, bg_image->h + 16); //111, 101);
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container_widget = new ContainerWidgetGump(config, this);
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container_widget_y_offset = CONTAINER_WIDGET_OFFSET;
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container_widget->init(actor, 21, container_widget_y_offset, 4, 3, tile_manager, obj_manager, font, CHECK_X, check_y);
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AddWidget(container_widget);
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if (extend_area_w) // text extends beyond the gump
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area.right += 4;
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}
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void ContainerViewGump::init_chest(const Common::Path &datadir) {
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Common::Path imagefile, path;
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uint8 check_y = 56;
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gump_button = loadButton(datadir, "gump", CHECK_X, check_y);
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build_path(datadir, "container", path);
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up_arrow_button = loadButton(path, "cont_up", 85, 31);
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down_arrow_button = loadButton(path, "cont_down", 85, 47);
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build_path(path, "chest_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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SetRect(area.left, area.top, bg_image->w, bg_image->h + 16); //111, 101);
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container_widget = new ContainerWidgetGump(config, this);
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container_widget_y_offset = CONTAINER_WIDGET_OFFSET - 1;
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container_widget->init(actor, 21, container_widget_y_offset, 4, 2, tile_manager, obj_manager, font, CHECK_X, check_y);
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AddWidget(container_widget);
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}
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void ContainerViewGump::init_crate(const Common::Path &datadir) {
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Common::Path imagefile, path;
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uint8 check_y = 63;
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gump_button = loadButton(datadir, "gump", CHECK_X, check_y);
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build_path(datadir, "container", path);
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up_arrow_button = loadButton(path, "cont_up", 100, 15);
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down_arrow_button = loadButton(path, "cont_down", 100, 46);
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build_path(path, "crate_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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SetRect(area.left, area.top, bg_image->w, bg_image->h);
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container_widget = new ContainerWidgetGump(config, this);
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container_widget_y_offset = 10;
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container_widget->init(actor, 21, container_widget_y_offset, 5, 3, tile_manager, obj_manager, font, CHECK_X, check_y);
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AddWidget(container_widget);
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}
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void ContainerViewGump::init_barrel(const Common::Path &datadir) {
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Common::Path imagefile, path;
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uint8 check_y = 55;
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gump_button = loadButton(datadir, "gump", CHECK_X, check_y);
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build_path(datadir, "container", path);
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up_arrow_button = loadButton(path, "cont_up", 102, 28);
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down_arrow_button = loadButton(path, "cont_down", 102, 42);
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build_path(path, "barrel_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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SetRect(area.left, area.top, bg_image->w, bg_image->h);
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container_widget = new ContainerWidgetGump(config, this);
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container_widget_y_offset = 24;
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container_widget->init(actor, 38, container_widget_y_offset, 4, 2, tile_manager, obj_manager, font, CHECK_X, check_y);
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AddWidget(container_widget);
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}
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void ContainerViewGump::init_corpse(const Common::Path &datadir, Std::string bg_filename) {
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Common::Path imagefile, path;
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uint8 check_y = 25;
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gump_button = loadButton(datadir, "gump", CHECK_X, check_y);
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build_path(datadir, "container", path);
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up_arrow_button = loadButton(path, "cont_up", 67, 28);
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down_arrow_button = loadButton(path, "cont_down", 67, 78);
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build_path(path, bg_filename, imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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SetRect(area.left, area.top, bg_image->w, bg_image->h);
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container_widget = new ContainerWidgetGump(config, this);
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container_widget_y_offset = 26;
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container_widget->init(actor, 20, container_widget_y_offset, 3, 4, tile_manager, obj_manager, font, CHECK_X, check_y);
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AddWidget(container_widget);
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}
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void ContainerViewGump::set_actor(Actor *a) {
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actor = a;
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container_obj = nullptr;
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container_widget->set_actor(a);
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if (doll_button)
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doll_button->Show();
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if (party->get_member_num(a) >= 0) {
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if (left_arrow_button)
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left_arrow_button->Show();
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if (right_arrow_button)
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right_arrow_button->Show();
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} else {
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if (left_arrow_button)
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left_arrow_button->Hide();
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if (right_arrow_button)
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right_arrow_button->Hide();
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}
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}
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void ContainerViewGump::set_container_obj(Obj *o) {
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container_obj = o;
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container_widget->set_container(container_obj);
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if (doll_button)
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doll_button->Hide();
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if (left_arrow_button)
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left_arrow_button->Hide();
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if (right_arrow_button)
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right_arrow_button->Hide();
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}
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void ContainerViewGump::Display(bool full_redraw) {
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//display_level_text();
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//display_spell_list_text();
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Common::Rect dst;
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dst = area;
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SDL_BlitSurface(bg_image, nullptr, surface, &dst);
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DisplayChildren(full_redraw);
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if (actor) {
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font->drawString(screen, actor->get_name(), area.left + 18, area.top + 2, 15, 15);
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display_inventory_weight();
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}
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update_display = false;
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screen->update(area.left, area.top, area.width(), area.height());
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return;
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}
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void ContainerViewGump::display_inventory_weight() {
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uint8 strength = actor->get_strength();
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unsigned int equip_weight = Game::get_game()->get_view_manager()->get_display_weight(actor->get_inventory_weight());
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char string[11]; //I:nnn/nnns\0
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snprintf(string, 10, "I:%u/%us", equip_weight, strength * 2);
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font->drawString(screen, string, area.left + (container_obj ? 18 : 18 + 34), area.top + bg_image->h + 2, 15, 15);
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}
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void ContainerViewGump::left_arrow() {
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sint8 party_mem_num = party->get_member_num(actor);
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if (party_mem_num >= 0) {
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if (party_mem_num > 0)
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party_mem_num--;
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else
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party_mem_num = party->get_party_size() - 1;
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set_actor(party->get_actor(party_mem_num));
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force_full_redraw_if_needed();
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}
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}
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void ContainerViewGump::right_arrow() {
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set_actor(party->get_actor((party->get_member_num(actor) + 1) % party->get_party_size()));
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force_full_redraw_if_needed();
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}
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GUI_status ContainerViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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//close gump and return control to Magic class for clean up.
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if (caller == gump_button) {
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Game::get_game()->get_view_manager()->close_gump(this);
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return GUI_YUM;
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} else if (caller == down_arrow_button) {
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container_widget->down_arrow();
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return GUI_YUM;
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} else if (caller == up_arrow_button) {
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container_widget->up_arrow();
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return GUI_YUM;
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} else if (doll_button && caller == doll_button) {
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Game::get_game()->get_view_manager()->open_doll_view(actor);
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return GUI_YUM;
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} else if (left_arrow_button && caller == left_arrow_button) {
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left_arrow();
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return GUI_YUM;
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} else if (right_arrow_button && caller == right_arrow_button) {
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right_arrow();
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return GUI_YUM;
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}
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return GUI_PASS;
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}
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GUI_status ContainerViewGump::KeyDown(const Common::KeyState &key) {
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if (left_arrow_button && left_arrow_button->Status() == WIDGET_VISIBLE) { // okay to change member number
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KeyBinder *keybinder = Game::get_game()->get_keybinder();
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ActionType a = keybinder->get_ActionType(key);
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switch (keybinder->GetActionKeyType(a)) {
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case NEXT_PARTY_MEMBER_KEY:
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right_arrow();
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return GUI_YUM;
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case PREVIOUS_PARTY_MEMBER_KEY:
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left_arrow();
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return GUI_YUM;
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case HOME_KEY:
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set_actor(party->get_actor(0));
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force_full_redraw_if_needed();
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return GUI_YUM;
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case END_KEY:
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set_actor(party->get_actor(party->get_party_size() - 1));
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force_full_redraw_if_needed();
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return GUI_YUM;
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default:
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break;
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}
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}
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/* moved into container widget
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switch(key.keycode)
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{
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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return GUI_YUM;
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default:
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break;
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}
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*/
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return container_widget->KeyDown(key);
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}
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GUI_status ContainerViewGump::MouseWheel(sint32 x, sint32 y) {
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int xpos, ypos;
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screen->get_mouse_location(&xpos, &ypos);
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ypos -= area.top;
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if (ypos >= container_widget_y_offset && ypos < container_widget_y_offset + container_widget->H()) {
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if (y > 0) {
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container_widget->up_arrow();
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} else if (y < 0) {
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container_widget->down_arrow();
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}
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} else {
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if (is_actor_container() && party->get_member_num(actor) >= 0) {
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if (y > 0) {
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left_arrow();
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} else if (y < 0) {
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right_arrow();
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}
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}
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}
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return GUI_YUM;
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}
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GUI_status ContainerViewGump::MouseDown(int x, int y, Events::MouseButton button) {
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return DraggableView::MouseDown(x, y, button);
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}
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GUI_status ContainerViewGump::MouseUp(int x, int y, Events::MouseButton button) {
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return DraggableView::MouseUp(x, y, button);
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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