63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_TOWNS_SFX_MANAGER_H
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#define NUVIE_SOUND_TOWNS_SFX_MANAGER_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/sound/decoder/fm_towns_decoder_stream.h"
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#include "ultima/nuvie/sound/sfx_manager.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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namespace Ultima {
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namespace Nuvie {
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#define TOWNS_SFX_SOUNDS1_SIZE 12
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typedef struct {
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unsigned char *buf;
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uint32 len;
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} TownsSampleData;
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class TownsSfxManager : public SfxManager {
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public:
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TownsSfxManager(const Configuration *cfg, Audio::Mixer *m);
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~TownsSfxManager() override;
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bool playSfx(SfxIdType sfx_id, uint8 volume) override;
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bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
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private:
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Common::Path sounds2dat_filepath;
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TownsSampleData sounds1_dat[TOWNS_SFX_SOUNDS1_SIZE];
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U6Audio::RandomCollectionAudioStream *fireStream;
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void loadSound1Dat();
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void playSoundSample(uint8 sample_num, Audio::SoundHandle *looping_handle, uint8 volume);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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