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scummvm-cursorfix/engines/ultima/nuvie/pathfinder/sched_path_finder.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PATHFINDER_SCHED_PATH_FINDER_H
#define NUVIE_PATHFINDER_SCHED_PATH_FINDER_H
#include "ultima/nuvie/pathfinder/actor_path_finder.h"
namespace Ultima {
namespace Nuvie {
/* Long-range pathfinder for NPCs.
*/
class SchedPathFinder: public ActorPathFinder {
protected:
uint32 prev_step_i, next_step_i; /* step counters */
public:
/* Pass 'path_type' to define search rules and methods to be used. The
PathFinder is responsible for deleting it when finished. */
SchedPathFinder(Actor *a, MapCoord g, Path *path_type);
~SchedPathFinder() override;
bool get_next_move(MapCoord &step) override; /* returns the next step in the path */
bool find_path() override; /* gets a NEW path from location->goal */
void actor_moved() override; /* update location and step counters */
bool check_loc(const MapCoord &loc) override; // ignores other actors
protected:
bool is_location_in_path();
void incr_step();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif