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scummvm-cursorfix/engines/ultima/nuvie/pathfinder/combat_path_finder.cpp
2026-02-02 04:50:13 +01:00

96 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/actors/actor.h"
#include "ultima/nuvie/pathfinder/combat_path_finder.h"
namespace Ultima {
namespace Nuvie {
CombatPathFinder::CombatPathFinder(Actor *a)
: ActorPathFinder(a, a->get_location()), target_mode(PATHFINDER_NONE),
max_dist(0), target(nullptr) {
}
/* Without a mode set, CombatPathFinder is identical to ActorPathFinder. */
CombatPathFinder::CombatPathFinder(Actor *a, Actor *t)
: ActorPathFinder(a, t->get_location()), target_mode(PATHFINDER_CHASE),
target(t), max_dist(0) {
}
CombatPathFinder::~CombatPathFinder() {
}
bool CombatPathFinder::reached_goal() {
if (target_mode == PATHFINDER_CHASE)
return (loc.distance(goal) <= 1);
if (target_mode == PATHFINDER_FLEE)
return (max_dist != 0 && loc.distance(goal) > max_dist);
return true;
}
bool CombatPathFinder::set_flee_mode(Actor *targetActor) {
target_mode = PATHFINDER_FLEE;
target = targetActor;
update_location();
return true;
}
bool CombatPathFinder::set_chase_mode(Actor *targetActor) {
target_mode = PATHFINDER_CHASE;
target = targetActor;
update_location();
return true;
}
bool CombatPathFinder::set_mode(CombatPathFinderMode mode, Actor *targetActor) {
target_mode = mode;
target = targetActor;
return true;
}
bool CombatPathFinder::update_location() {
ActorPathFinder::update_location();
set_goal(target->get_location());
if (max_dist != 0 && loc.distance(goal) > max_dist)
target_mode = PATHFINDER_NONE;
return true;
}
bool CombatPathFinder::get_next_move(MapCoord &step) {
if (target_mode == PATHFINDER_CHASE)
return ActorPathFinder::get_next_move(step);
if (target_mode == PATHFINDER_FLEE) {
get_closest_dir(step);
step.sx = -step.sx;
step.sy = -step.sy;
if (check_dir(loc, step)) {
step = loc.abs_coords(step.sx, step.sy);
return true;
}
}
return false;
}
} // End of namespace Nuvie
} // End of namespace Ultima