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scummvm-cursorfix/engines/ultima/nuvie/menus/audio_dialog.h
2026-02-02 04:50:13 +01:00

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1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MENUS_AUDIO_DIALOG_H
#define NUVIE_MENUS_AUDIO_DIALOG_H
#include "ultima/nuvie/gui/gui_dialog.h"
namespace Ultima {
namespace Nuvie {
class GUI;
class GUI_CallBack;
class GUI_Button;
class GUI_TextToggleButton;
class AudioDialog : public GUI_Dialog {
protected:
uint8 last_index;
sint8 b_index_num;
GUI_CallBack *callback_object;
GUI_Button *save_button, *cancel_button;
GUI_TextToggleButton *audio_button, *music_button, *musicType_button, *musicVol_button,
*sfx_button, *sfxVol_button, *sfxType_button, *combat_b, *group_b,
*vehicle_b, *converse_b, *speech_b;
GUI_Button *button_index[14]; // add to here when you add a button. Keep buttons in order by height
public:
AudioDialog(GUI_CallBack *callback);
~AudioDialog() override;
bool init();
GUI_status close_dialog();
GUI_status KeyDown(const Common::KeyState &key) override;
GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif