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scummvm-cursorfix/engines/ultima/nuvie/menus/audio_dialog.cpp
2026-02-02 04:50:13 +01:00

287 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_types.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/gui/gui_text.h"
#include "ultima/nuvie/gui/gui_text_toggle_button.h"
#include "ultima/nuvie/gui/gui_callback.h"
#include "ultima/nuvie/gui/gui_area.h"
#include "ultima/nuvie/gui/gui_dialog.h"
#include "ultima/nuvie/menus/audio_dialog.h"
#include "ultima/nuvie/sound/sound_manager.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/keybinding/keys.h"
#include "ultima/nuvie/core/party.h"
#include "ultima/nuvie/core/converse.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/nuvie.h"
namespace Ultima {
namespace Nuvie {
static const int AD_WIDTH = 292;
static const int AD_HEIGHT = 166;
AudioDialog::AudioDialog(GUI_CallBack *callback)
: GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - AD_WIDTH) / 2,
Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - AD_HEIGHT) / 2,
AD_WIDTH, AD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) {
init();
grab_focus();
}
bool AudioDialog::init() {
int height = 12;
int colX[] = { 213, 243 };
int textX[] = { 9, 19, 29 };
int buttonY = 9;
uint8 textY = 11;
uint8 row_h = 13;
b_index_num = -1;
last_index = 0;
GUI_Widget *widget;
GUI_Font *font = GUI::get_gui()->get_font();
widget = new GUI_Text(textX[0], textY, 0, 0, 0, "Audio:", font);
AddWidget(widget);
widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable music:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Music volume:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Combat changes music:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Vehicle changes music:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Conversations stop music:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Stop music on group change:", font);
AddWidget(widget);
widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable sfx:", font);
AddWidget(widget);
widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Sfx volume:", font);
AddWidget(widget);
bool use_speech_b = (Game::get_game()->get_game_type() == NUVIE_GAME_U6 && has_fmtowns_support(Game::get_game()->get_config()));
if (use_speech_b) {
widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable speech:", font);
AddWidget(widget);
}
char musicBuff[5], sfxBuff[5];
int sfxVol_selection, musicVol_selection, num_of_sfxVol, num_of_musicVol;
SoundManager *sm = Game::get_game()->get_sound_manager();
const char *const enabled_text[] = { "Disabled", "Enabled" };
const char *const yes_no_text[] = { "no", "yes" };
uint8 music_percent = round(sm->get_music_volume() / 2.55); // round needed for 10%, 30%, etc.
Common::sprintf_s(musicBuff, "%u%%", music_percent);
const char *const musicVol_text[] = { "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%", musicBuff };
if (music_percent % 10 == 0) {
num_of_musicVol = 11;
musicVol_selection = music_percent / 10;
} else {
num_of_musicVol = 12;
musicVol_selection = 11;
}
uint8 sfx_percent = round(sm->get_sfx_volume() / 2.55); // round needed for 10%, 30%, etc.
Common::sprintf_s(sfxBuff, "%u%%", sfx_percent);
const char *const sfxVol_text[] = { "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%", sfxBuff };
if (sfx_percent % 10 == 0) {
num_of_sfxVol = 11;
sfxVol_selection = sfx_percent / 10;
} else {
num_of_sfxVol = 12;
sfxVol_selection = 11;
}
audio_button = new GUI_TextToggleButton(this, colX[0], buttonY, 70, height, enabled_text, 2, sm->is_audio_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(audio_button);
button_index[last_index] = audio_button;
music_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_music_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(music_button);
button_index[last_index += 1] = music_button;
musicVol_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, musicVol_text, num_of_musicVol, musicVol_selection, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(musicVol_button);
button_index[last_index += 1] = musicVol_button;
Party *party = Game::get_game()->get_party();
combat_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, party->combat_changes_music, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(combat_b);
button_index[last_index += 1] = combat_b;
vehicle_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, party->vehicles_change_music, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(vehicle_b);
button_index[last_index += 1] = vehicle_b;
bool stop_converse = Game::get_game()->get_converse()->conversations_stop_music;
converse_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, stop_converse, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(converse_b);
button_index[last_index += 1] = converse_b;
group_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->stop_music_on_group_change, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(group_b);
button_index[last_index += 1] = group_b;
sfx_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_sfx_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(sfx_button);
button_index[last_index += 1] = sfx_button;
sfxVol_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, sfxVol_text, num_of_sfxVol, sfxVol_selection, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(sfxVol_button);
button_index[last_index += 1] = sfxVol_button;
if (use_speech_b) {
speech_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_speech_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(speech_b);
button_index[last_index += 1] = speech_b;
} else
speech_b = nullptr;
cancel_button = new GUI_Button(this, 80, AD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(cancel_button);
button_index[last_index += 1] = cancel_button;
save_button = new GUI_Button(this, 151, AD_HEIGHT - 20, 60, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(save_button);
button_index[last_index += 1] = save_button;
return true;
}
AudioDialog::~AudioDialog() {
}
GUI_status AudioDialog::close_dialog() {
Delete(); // mark dialog as deleted. it will be freed by the GUI object
callback_object->callback(0, this, this);
return GUI_YUM;
}
GUI_status AudioDialog::KeyDown(const Common::KeyState &key) {
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case NORTH_KEY:
case WEST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num <= 0)
b_index_num = last_index;
else
b_index_num = b_index_num - 1;
button_index[b_index_num]->set_highlighted(true);
break;
case SOUTH_KEY:
case EAST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num == last_index)
b_index_num = 0;
else
b_index_num += 1;
button_index[b_index_num]->set_highlighted(true);
break;
case DO_ACTION_KEY:
if (b_index_num != -1) return button_index[b_index_num]->Activate_button();
break;
case CANCEL_ACTION_KEY:
return close_dialog();
default:
keybinder->handle_always_available_keys(a);
break;
}
return GUI_YUM;
}
GUI_status AudioDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
if (caller == cancel_button) {
return close_dialog();
} else if (caller == save_button) {
Configuration *config = Game::get_game()->get_config();
SoundManager *sm = Game::get_game()->get_sound_manager();
int music_selection = musicVol_button->GetSelection();
if (music_selection != 11) {
uint8 musicVol = music_selection * 25.5;
sm->set_music_volume(musicVol);
if (sm->get_m_pCurrentSong() != nullptr)
sm->get_m_pCurrentSong()->SetVolume(musicVol);
config->set("config/music_volume", musicVol);
}
int sfx_selection = sfxVol_button->GetSelection();
if (sfx_selection != 11) {
uint8 sfxVol = sfx_selection * 25.5;
sm->set_sfx_volume(sfxVol);
// probably need to update sfx volume if we have background sfx implemented
config->set("config/sfx_volume", sfxVol);
}
if ((bool)music_button->GetSelection() != sm->is_music_enabled())
sm->set_music_enabled(music_button->GetSelection());
config->set("config/music_mute", !music_button->GetSelection());
if ((bool)sfx_button->GetSelection() != sm->is_sfx_enabled())
sm->set_sfx_enabled(sfx_button->GetSelection());
Party *party = Game::get_game()->get_party();
party->combat_changes_music = combat_b->GetSelection();
config->set("config/audio/combat_changes_music", combat_b->GetSelection() ? "yes" : "no");
party->vehicles_change_music = vehicle_b->GetSelection();
config->set("config/audio/vehicles_change_music", vehicle_b->GetSelection() ? "yes" : "no");
Game::get_game()->get_converse()->conversations_stop_music = converse_b->GetSelection();
config->set("config/audio/conversations_stop_music", converse_b->GetSelection() ? "yes" : "no");
sm->stop_music_on_group_change = group_b->GetSelection();
config->set("config/audio/stop_music_on_group_change", group_b->GetSelection() ? "yes" : "no");
config->set("config/sfx_mute", !sfx_button->GetSelection());
if ((bool)audio_button->GetSelection() != sm->is_audio_enabled())
sm->set_audio_enabled(audio_button->GetSelection());
config->set("config/mute", !audio_button->GetSelection());
if (speech_b) {
bool speech_enabled = speech_b->GetSelection() ? true : false;
config->set("config/speech_mute", !speech_b->GetSelection());
if (speech_enabled != sm->is_speech_enabled())
sm->set_speech_enabled(speech_enabled);
}
config->write();
return close_dialog();
}
return GUI_PASS;
}
} // End of namespace Nuvie
} // End of namespace Ultima