60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCENE_RAIN_H
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#define TWINE_SCENE_RAIN_H
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#include "twine/scene/actor.h"
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#include "twine/twine.h"
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namespace TwinE {
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#define MAX_RAIN 200
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class Rain {
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private:
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TwinEEngine *_engine;
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int32 LastTimer = 0;
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int32 DeltaRain = 0;
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public:
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struct T_RAIN {
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int32 XRain = 0;
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int32 YRain = 0;
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int32 ZRain = 0;
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int32 Timer = 0;
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};
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T_RAIN TabRain[MAX_RAIN];
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Rain(TwinEEngine *engine);
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void InitOneRain(T_RAIN *pt);
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void InitRain();
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void GereRain();
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void ClearImpactRain();
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void AffRain();
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};
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} // namespace TwinE
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#endif
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