80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifdef TSAGE_SHERLOCK_ENABLED
|
|
#ifndef TSAGE_SHERLOCK_LOGO_H
|
|
#define TSAGE_SHERLOCK_LOGO_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
#include "tsage/sound.h"
|
|
|
|
namespace TsAGE {
|
|
|
|
namespace Sherlock {
|
|
|
|
using namespace TsAGE;
|
|
|
|
class Object : public SceneObject {
|
|
public:
|
|
void setVisage(const Common::String &name);
|
|
};
|
|
|
|
class SherlockLogo: public Game {
|
|
public:
|
|
virtual void start();
|
|
virtual Scene *createScene(int sceneNumber);
|
|
virtual void quitGame();
|
|
virtual void processEvent(Event &event);
|
|
virtual bool canSaveGameStateCurrently();
|
|
virtual bool canLoadGameStateCurrently();
|
|
};
|
|
|
|
class SherlockSceneHandler : public SceneHandler {
|
|
public:
|
|
virtual void postInit(SceneObjectList *OwnerList);
|
|
};
|
|
|
|
class SherlockLogoScene: public Scene {
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
public:
|
|
ScenePalette _palette1, _palette2, _palette3;
|
|
Object _object1, _object2, _object3, _object4;
|
|
Action1 _action1;
|
|
GfxManager _gfxManager2;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
void finish();
|
|
};
|
|
|
|
} // End of namespace Sherlock
|
|
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|
|
#endif
|