195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/translation.h"
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#include "tot/metaengine.h"
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#include "tot/detection.h"
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#include "tot/statics.h"
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#include "tot/tot.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COPY_PROTECTION,
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{
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_s("Copy protection"),
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_s("Enable copy protection"),
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"copy_protection",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_NO_TRANSITIONS,
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{
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_s("Disable scene transitions"),
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_s("Disable original transition effects between scenes"),
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"transitions_disable",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_ORIGINAL_SAVELOAD_DIALOG,
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{
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_s("Original save/load dialog"),
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_s("Use original save and load dialogs"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_OPL3_MODE,
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{
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_s("AdLib OPL3 mode"),
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_s("When AdLib is selected, OPL3 features will be used. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo."),
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"opl3_mode",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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const char *TotMetaEngine::getName() const {
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return "tot";
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}
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Common::Error TotMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Tot::TotEngine(syst, desc);
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return Common::kNoError;
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}
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bool TotMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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const ADExtraGuiOptionsMap *TotMetaEngine::getAdvancedExtraGuiOptions() const {
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return optionsList;
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}
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Common::KeymapArray TotMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Tot;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tot-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Keymap *quitDialogKeyMap = new Keymap(Keymap::kKeymapTypeGame, "quit-dialog", _("Quit dialog keymappings"));
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Common::Language lang = Common::parseLanguage(ConfMan.get("language", target));
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static const char *const *defaultTotKeys = (lang == ES_ESP) ? keys[0] : keys[1];
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Move / Interact"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Default action"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("TALK", _("Talk"));
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act->setCustomEngineActionEvent(kActionTalk);
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act->addDefaultInputMapping(defaultTotKeys[KEY_TALK]);
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gameKeyMap->addAction(act);
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act = new Action("PICK", _("Pick"));
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act->setCustomEngineActionEvent(kActionPickup);
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act->addDefaultInputMapping(defaultTotKeys[KEY_PICKUP]);
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gameKeyMap->addAction(act);
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act = new Action("LOOK", _("Look"));
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act->setCustomEngineActionEvent(kActionLookAt);
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act->addDefaultInputMapping(defaultTotKeys[KEY_LOOKAT]);
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gameKeyMap->addAction(act);
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act = new Action("USE", _("Use"));
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act->setCustomEngineActionEvent(kActionUse);
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act->addDefaultInputMapping(defaultTotKeys[KEY_USE]);
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gameKeyMap->addAction(act);
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act = new Action("OPEN", _("Open"));
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act->setCustomEngineActionEvent(kActionOpen);
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act->addDefaultInputMapping(defaultTotKeys[KEY_OPEN]);
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gameKeyMap->addAction(act);
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act = new Action("CLOSE", _("Close"));
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act->setCustomEngineActionEvent(kActionClose);
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act->addDefaultInputMapping(defaultTotKeys[KEY_CLOSE]);
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gameKeyMap->addAction(act);
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act = new Action("SAVELOAD", _("Save and load game"));
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act->setCustomEngineActionEvent(kActionSaveLoad);
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act->addDefaultInputMapping("F2");
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gameKeyMap->addAction(act);
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act = new Action("VOLCONTROLS", _("Volume controls"));
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act->setCustomEngineActionEvent(kActionVolume);
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act->addDefaultInputMapping("F1");
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gameKeyMap->addAction(act);
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act = new Action("MAINMENU", _("Main menu/Exit"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("ESCAPE");
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gameKeyMap->addAction(act);
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act = new Action("QUITCONFIRM", _("Confirm quit"));
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act->setCustomEngineActionEvent(kActionYes);
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act->addDefaultInputMapping(defaultTotKeys[KEY_YES]);
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act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
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quitDialogKeyMap->addAction(act);
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act = new Action("QUITCANCEL", _("Cancel quit"));
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act->setCustomEngineActionEvent(kActionNo);
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act->addDefaultInputMapping(defaultTotKeys[KEY_NO]);
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act->addDefaultInputMapping("JOY_KEFT_TRIGGER");
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quitDialogKeyMap->addAction(act);
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KeymapArray keymaps(3);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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keymaps[2] = quitDialogKeyMap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(TOT)
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REGISTER_PLUGIN_DYNAMIC(TOT, PLUGIN_TYPE_ENGINE, TotMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TOT, PLUGIN_TYPE_ENGINE, TotMetaEngine);
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#endif
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