225 lines
4.5 KiB
C++
225 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_STAR_VIEW_H
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#define TITANIC_STAR_VIEW_H
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#include "titanic/messages/messages.h"
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#include "titanic/star_control/camera.h"
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#include "titanic/star_control/surface_fader.h"
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#include "titanic/star_control/viewport.h"
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#include "titanic/support/rect.h"
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namespace Titanic {
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class CErrorCode;
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class CGameObject;
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class CStarControl;
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class CStarField;
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class CVideoSurface;
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class FVector;
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class CStarView {
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private:
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CStarControl *_owner;
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CStarField *_starField;
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CVideoSurface *_videoSurface;
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CCamera _camera;
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bool _lensValid;
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CViewport _photoViewport;
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CSurfaceFader _fader;
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CVideoSurface *_photoSurface;
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CGameObject *_homePhotoMask;
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bool _stereoPair;
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bool _showingPhoto;
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private:
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/**
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* Take a photograph of a view specified by the camera
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*/
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void takeHomePhotoHelper(CCamera *camera);
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/**
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* View a specified star
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*/
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void viewRequiredStar(int index);
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/**
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* Gets a random position and orientation
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*/
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void getRandomViewpoint(FVector &pos, FVector &orientation);
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/**
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* Gets a random position and orientation
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*/
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void getRandomPhotoViewpoint(FVector &pos, FVector &orientation);
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/**
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* Handles resizing the surface
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*/
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void resizeSurface(CScreenManager *scrManager, int width, int height,
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CVideoSurface **surface);
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public:
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CStarView();
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~CStarView();
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file, int param);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent);
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/**
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* Sets references used by the view
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*/
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void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl);
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/**
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* Take a photograph of a view specified by the current home photo lens
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*/
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void takeCurrentHomePhoto();
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/**
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* Allows the item to draw itself
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*/
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void draw(CScreenManager *screenManager);
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/**
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* Updates the camera, allowing for movement
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*/
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bool updateCamera();
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/**
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* Handles mouse down messages
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*/
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bool MouseButtonDownMsg(int unused, const Point &pt);
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/**
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* Handles mouse move messages
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*/
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bool MouseMoveMsg(int unused, const Point &pt);
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/**
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* Handles action messages
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*/
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bool ActionMsg(CActionMsg *msg, CErrorCode *errorCode);
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/**
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* Returns true if a star destination can be set
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*/
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bool canSetStarDestination() const;
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/**
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* Called when a star destination is set
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*/
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void starDestinationSet();
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/**
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* Reset the starfield view
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*/
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void resetView();
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void triggerFade(bool fadeIn);
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/**
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* View the solar system
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*/
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void viewEarth();
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/**
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* Set the view to be from earth
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*/
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void viewFromEarth();
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/**
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* Turn on constellation boundaries
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*/
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void viewBoundaries();
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/**
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* Turn on the constellation lines
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*/
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void viewConstellations();
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/**
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* Look at a random star
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*/
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void viewRandomStar();
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/**
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* Increase starfield movement to full speed
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*/
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void fullSpeed();
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/**
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* Enable stereo pair vision
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*/
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void toggleSteroPair();
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/**
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* Toggles between starfield and photo modes
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*/
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void toggleHomePhoto();
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/**
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* Toggles the solar object rendering
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*/
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void toggleSolarRendering();
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/**
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* Toggles whether the viewpoint box is visible in the starfield
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*/
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void TogglePosFrame();
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/**
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* Turn on Stereo Pair imaging
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*/
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void stereoPairOn();
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/**
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* Turn off Stereo Pair imaging
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*/
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void stereoPairOff();
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/**
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* Called when the photograph is used on the navigation computer,
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* takes a photograph of the current view, writing it to the home photo surface
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*/
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void takeHomePhoto();
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/**
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* Handles locking in a star
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*/
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void lockStar();
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/**
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* Handles unlocking a star
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*/
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void unlockStar();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_VIEW_H */
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