65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_AUTO_SOUND_PLAYER_H
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#define TITANIC_AUTO_SOUND_PLAYER_H
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#include "titanic/core/game_object.h"
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namespace Titanic {
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class CAutoSoundPlayer : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool TurnOn(CTurnOn *msg);
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bool TurnOff(CTurnOff *msg);
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bool SignalObject(CSignalObject *msg);
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bool SetVolumeMsg(CSetVolumeMsg *msg);
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bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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public:
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int _unused;
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CString _filename;
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int _volume;
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int _balance;
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bool _repeated;
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int _soundHandle;
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int _stopSeconds;
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int _startSeconds;
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bool _active;
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bool _isVectorSound;
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public:
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CLASSDEF;
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CAutoSoundPlayer();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_AUTO_SOUND_PLAYER_H */
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