Files
scummvm-cursorfix/engines/titanic/game/sgt/vase.cpp
2026-02-02 04:50:13 +01:00

77 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sgt/vase.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CVase, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CVase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CVase::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CVase::TurnOn(CTurnOn *msg) {
if (CSGTStateRoom::_statics->_vase == "Closed") {
CSGTStateRoom::_statics->_vase = "Open";
setVisible(true);
_isClosed = false;
_startFrame = 1;
_endFrame = 12;
playMovie(1, 12, MOVIE_WAIT_FOR_FINISH);
}
return true;
}
bool CVase::TurnOff(CTurnOff *msg) {
if (CSGTStateRoom::_statics->_vase == "Open"
&& CSGTStateRoom::_statics->_bedhead != "RestingV"
&& CSGTStateRoom::_statics->_bedhead != "RestingUV") {
CSGTStateRoom::_statics->_vase = "Closed";
_isClosed = true;
_startFrame = 12;
_endFrame = 25;
playMovie(12, 25, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
return true;
}
bool CVase::MovieEndMsg(CMovieEndMsg *msg) {
if (CSGTStateRoom::_statics->_vase == "Closed")
setVisible(false);
return true;
}
} // End of namespace Titanic