Files
scummvm-cursorfix/engines/titanic/game/sgt/desk.cpp
2026-02-02 04:50:13 +01:00

84 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sgt/desk.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDesk, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CDesk::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CDesk::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CDesk::TurnOn(CTurnOn *msg) {
if (_statics->_desk == "Closed" && _statics->_bedhead != "RestingG"
&& _statics->_bedhead != "OpenWrong") {
_statics->_desk = "Open";
_isClosed = false;
_startFrame = 1;
_endFrame = 26;
playMovie(1, 26, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#12.wav", "b#97.wav"));
}
return true;
}
bool CDesk::TurnOff(CTurnOff *msg) {
if (_statics->_desk == "Open" && _statics->_chestOfDrawers == "Closed"
&& _statics->_bedhead != "Open") {
CVisibleMsg visibleMsg(false);
visibleMsg.execute("ChestOfDrawers");
_statics->_desk = "Closed";
_isClosed = true;
_startFrame = 26;
_endFrame = 51;
playMovie(26, 51, MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#9.wav", "b#94.wav"));
}
return true;
}
bool CDesk::MovieEndMsg(CMovieEndMsg *msg) {
if (_statics->_desk == "Open") {
CVisibleMsg visibleMsg(true);
visibleMsg.execute("ChestOfDrawers");
}
return true;
}
} // End of namespace Titanic