Files
scummvm-cursorfix/engines/titanic/game/sgt/bedhead.h
2026-02-02 04:50:13 +01:00

90 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_BEDHEAD_H
#define TITANIC_BEDHEAD_H
#include "common/array.h"
#include "titanic/game/sgt/sgt_state_room.h"
namespace Titanic {
struct BedheadEntry {
CString _name1;
CString _name2;
CString _name3;
CString _name4;
int _startFrame;
int _endFrame;
void load(Common::SeekableReadStream *s);
};
class BedheadEntries : public Common::Array<BedheadEntry> {
public:
void load(Common::SeekableReadStream *s, int count);
};
struct TurnOnEntries {
BedheadEntries _closed;
BedheadEntries _restingTV;
BedheadEntries _restingUV;
BedheadEntries _closedWrong;
void load(Common::SeekableReadStream *s);
};
struct TurnOffEntries {
BedheadEntries _open;
BedheadEntries _restingUTV;
BedheadEntries _restingV;
BedheadEntries _restingG;
BedheadEntries _openWrong;
BedheadEntries _restingDWrong;
void load(Common::SeekableReadStream *s);
};
class CBedhead : public CSGTStateRoom {
DECLARE_MESSAGE_MAP;
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
private:
TurnOnEntries _on;
TurnOffEntries _off;
public:
CLASSDEF;
CBedhead();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_BEDHEAD_H */