Files
scummvm-cursorfix/engines/titanic/game/sgt/bedfoot.cpp
2026-02-02 04:50:13 +01:00

130 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sgt/bedfoot.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBedfoot, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
void CBedfoot::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CBedfoot::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CBedfoot::TurnOn(CTurnOn *msg) {
if (_statics->_bedfoot == "Closed" && _statics->_basin == "Closed") {
_isClosed = false;
_startFrame = 0;
if (_statics->_washstand == "Open") {
_endFrame = 13;
_statics->_bedfoot = "Open";
playSound(TRANSLATE("b#7.wav", "b#92.wav"));
} else {
_endFrame = 17;
_statics->_bedfoot = "NotOnWashstand";
playSound(TRANSLATE("b#4.wav", "b#89.wav"));
}
playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH);
} else if (_statics->_bedfoot == "RestingUnderTV") {
_isClosed = false;
_startFrame = 8;
if (_statics->_washstand == "Open") {
_statics->_bedfoot = "Open";
playSound("189_436_bed down 1.wav");
} else {
_statics->_bedfoot = "NotOnWashstand";
playSound("192_436_bed hits floor.wav");
}
playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH);
}
if (_statics->_bedfoot == "Open")
_statics->_bedhead = "Closed";
else if (_statics->_bedfoot == "NotOnWashstand")
_statics->_bedhead = "ClosedWrong";
return true;
}
bool CBedfoot::TurnOff(CTurnOff *msg) {
if (_statics->_bedhead == "Closed" || _statics->_bedhead == "ClosedWrong") {
setVisible(true);
CVisibleMsg visibleMsg(false);
visibleMsg.execute("Bedhead");
}
if (_statics->_bedfoot == "Open" && _statics->_bedhead == "Closed") {
_isClosed = true;
_startFrame = 20;
if (_statics->_tv == "Closed") {
_statics->_bedfoot = "Closed";
_endFrame = 30;
} else {
_statics->_bedfoot = "RestingUnderTV";
_endFrame = 25;
}
playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#7.wav", "b#92.wav"));
} else if (_statics->_bedfoot == "NotOnWashstand" && _statics->_bedhead == "ClosedWrong") {
_isClosed = true;
_startFrame = 17;
if (_statics->_tv == "Closed") {
_statics->_bedfoot = "Closed";
_endFrame = 30;
} else {
_statics->_bedfoot = "RestingUnderTV";
_endFrame = 25;
}
playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#7.wav", "b#92.wav"));
} else if (_statics->_bedfoot == "RestingUTV" && _statics->_tv == "Closed") {
_statics->_bedfoot = "Closed";
_startFrame = 25;
_endFrame = 30;
playMovie(25, 30, MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#7.wav", "b#92.wav"));
}
if (_statics->_bedfoot == "Closed")
_statics->_bedhead = "Closed";
return true;
}
} // End of namespace Titanic