116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_TILED_SURFACE_H
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#define TETRAEDGE_TE_TE_TILED_SURFACE_H
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#include "common/ptr.h"
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#include "common/path.h"
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#include "tetraedge/te/te_model.h"
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#include "tetraedge/te/te_frame_anim.h"
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#include "tetraedge/te/te_image.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_tiled_texture.h"
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#include "tetraedge/te/te_i_codec.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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namespace Tetraedge {
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class TeTiledSurface : public TeModel {
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public:
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TeTiledSurface();
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virtual ~TeTiledSurface();
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virtual int bufferSize() { return 1; } // unused?
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void cont();
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void draw() override;
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virtual void entry() {};
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byte isLoaded();
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bool load(const TetraedgeFSNode &node);
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bool load(const TeImage &image);
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bool load(const TeIntrusivePtr<Te3DTexture> &texture);
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bool onFrameAnimCurrentFrameChanged();
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void pause();
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void play();
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void setBottomCropping(float val) {
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_bottomCrop = val;
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updateSurface();
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}
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void setLeftCropping(float val) {
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_leftCrop = val;
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updateSurface();
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}
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void setRightCropping(float val) {
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_rightCrop = val;
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updateSurface();
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}
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void setTopCropping(float val) {
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_topCrop = val;
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updateSurface();
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}
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virtual void setBufferSize(long bufSz) {}; // unused?
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void setColorKey(const TeColor &col);
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void setColorKeyActivated(bool val);
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void setColorKeyTolerence(float val);
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void setTiledTexture(const TeIntrusivePtr<TeTiledTexture> &texture);
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void stop();
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void unload();
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void update(const TeImage &image);
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void updateSurface();
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void updateVideoProperties();
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const Common::Path &loadedPath() const { return _loadedPath; }
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void setLoadedPath(const Common::Path &p) { _loadedPath = p; }
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TeFrameAnim _frameAnim;
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TeICodec *codec() { return _codec; }
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private:
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float _bottomCrop;
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float _leftCrop;
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float _rightCrop;
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float _topCrop;
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TeICodec *_codec;
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TeColor _colorKey;
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bool _colorKeyActive;
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float _colorKeyTolerence;
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bool _shouldDraw;
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Graphics::PixelFormat _imgFormat;
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Common::Path _loadedPath;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_TILED_SURFACE_H
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