Files
scummvm-cursorfix/engines/tetraedge/te/te_model_animation.h
2026-02-02 04:50:13 +01:00

128 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_MODEL_ANIMATION_H
#define TETRAEDGE_TE_TE_MODEL_ANIMATION_H
#include "common/path.h"
#include "common/stream.h"
#include "tetraedge/te/te_animation.h"
#include "tetraedge/te/te_intrusive_ptr.h"
#include "tetraedge/te/te_model.h"
#include "tetraedge/te/te_quaternion.h"
#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_trs.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TeModel;
class TeModelAnimation : public TeAnimation, public TeResource {
public:
struct NMORotation {
float _f;
TeQuaternion _rot;
};
struct NMOTranslation {
float _f;
TeVector3f32 _trans;
};
struct NMOScale {
float _f;
TeVector3f32 _scale;
};
TeModelAnimation();
virtual ~TeModelAnimation() {
destroy();
}
void bind(const TeIntrusivePtr<TeModel> &ptr) {
_model = ptr;
};
int calcCurrentFrame(double millis);
void cont() override;
void destroy();
int findBone(const Common::String &bname);
int firstFrame() const;
TeMatrix4x4 getMatrix(const Common::String &name, uint frame, bool param_5);
TeQuaternion getNMORotation(uint boneNo, float amount) const;
TeVector3f32 getNMOTranslation(uint boneNo, float amount) const;
TeTRS getTRS(const Common::String &boneName, uint frame, bool forceUseFbx);
TeTRS getTRS(uint boneNo, uint frame, bool forceUseFbx) const;
int lastFrame() const;
bool load(const Common::Path &path);
bool load(Common::SeekableReadStream &stream);
int nbFrames();
void reset() override;
void resizeFBXArrays(uint len);
void resizeNMOArrays(uint len);
void save(Common::SeekableWriteStream &stream);
void saveBone(Common::SeekableWriteStream &stream, uint boneNo);
void setBoneName(uint boneNo, const Common::String &bname);
void setFrameLimits(int framemin, int framemax) {
_firstFrame = framemin;
_lastFrame = framemax;
}
void setRotation(uint num, float amount, const TeQuaternion &rot);
void setScale(uint num, float amount, const TeVector3f32 &scale);
void setTranslation(uint num, float amount, const TeVector3f32 &trans);
void unbind();
void update(double millis) override;
int curFrame2() const { return _curFrame2; }
float speed() const { return _speed; }
const Common::Path &loadedPath() const { return _loadedPath; }
static void deleteLaterStatic(TeModelAnimation *obj) { TeObject::deleteLaterStatic(obj); }
private:
TeIntrusivePtr<TeModel> _model;
Common::Path _loadedPath;
Common::Array<Common::Array<TeTRS>> _fbxArrays;
Common::Array<Common::Array<NMOTranslation>> _nmoTransArrays;
Common::Array<Common::Array<NMORotation>> _nmoRotArrays;
Common::Array<Common::Array<NMOScale>> _nmoScaleArrays;
Common::Array<Common::String> _boneNames;
int _curFrame;
int _curFrame2;
int _firstFrame;
int _lastFrame;
int _repeatNum;
bool _curFrameValFresh;
bool _finishedSignalPending;
int _useNMOArrays;
int _numNMOFrames;
float _speed;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_MODEL_ANIMATION_H