Files
scummvm-cursorfix/engines/tetraedge/te/te_frustum.cpp
2026-02-02 04:50:13 +01:00

39 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_frustum.h"
namespace Tetraedge {
TeFrustum::TeFrustum() {
}
void TeFrustum::update(TeCamera &cam) {
const TeMatrix4x4 camProjMatrix = cam.projectionMatrix();
TeMatrix4x4 camWorldMatrix = cam.worldTransformationMatrix();
camWorldMatrix.inverse();
const TeMatrix4x4 camProjWorld = camProjMatrix * camWorldMatrix;
setup(camProjWorld.toScummVMMatrix());
}
} // end namespace Tetraedge