100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_ACTIONMENU_H
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#define STARK_UI_ACTIONMENU_H
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#include "engines/stark/ui/window.h"
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namespace Stark {
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class Cursor;
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class VisualImageXMG;
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class VisualText;
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class InventoryWindow;
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class GameWindow;
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namespace Resources {
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class ItemVisual;
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class Sound;
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}
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class ActionMenu : public Window {
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public:
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ActionMenu(Gfx::Driver *gfx, Cursor *cursor);
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~ActionMenu() override;
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void setInventory(InventoryWindow *inventory);
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void open(Resources::ItemVisual *item, const Common::Point &itemRelativePos);
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void close();
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void onScreenChanged();
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protected:
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Common::Rect computePosition(const Common::Point &mouse) const;
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void onMouseMove(const Common::Point &pos) override;
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void onClick(const Common::Point &pos) override;
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void onGameLoop() override;
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void onRender() override;
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private:
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void clearActions();
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void enableAction(uint32 action);
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void updateActionSound();
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enum ActionMenuType {
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kActionNoneM = -1,
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kActionHand = 0,
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kActionEye = 1,
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kActionMouth = 2
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};
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struct ActionButton {
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bool enabled;
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uint32 action;
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Common::Rect rect;
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};
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bool _fromInventory;
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ActionButton _buttons[3];
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VisualImageXMG *_background;
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VisualText *_itemDescription;
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Common::Point _itemRelativePos;
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Resources::ItemVisual *_item;
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InventoryWindow *_inventory;
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int32 _autoCloseTimeRemaining;
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int32 _activeMenuType;
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Resources::Sound *_actionMouthHoverSound;
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Resources::Sound *_actionHoverSound;
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};
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} // End of namespace Stark
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#endif
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