16 lines
207 B
Plaintext
16 lines
207 B
Plaintext
in vec2 Texcoord;
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in vec3 Color;
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OUTPUT
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uniform UBOOL textured;
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uniform sampler2D tex;
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void main() {
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outColor = vec4(Color, 1.0);
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if (UBOOL_TEST(textured)) {
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outColor *= texture(tex, Texcoord);
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}
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}
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