Files
scummvm-cursorfix/engines/scumm/macgui/macgui.cpp
2026-02-02 04:50:13 +01:00

155 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/str.h"
#include "scumm/scumm.h"
#include "scumm/macgui/macgui.h"
#include "scumm/macgui/macgui_impl.h"
#include "scumm/macgui/macgui_indy3.h"
#include "scumm/macgui/macgui_loom.h"
#include "scumm/macgui/macgui_v5.h"
#include "scumm/macgui/macgui_v6.h"
namespace Scumm {
MacGui::MacGui(ScummEngine *vm, const Common::Path &resourceFile) {
switch (vm->_game.id) {
case GID_INDY3:
_impl = new MacIndy3Gui(vm, resourceFile);
break;
case GID_LOOM:
_impl = new MacLoomGui(vm, resourceFile);
break;
case GID_MONKEY:
case GID_MONKEY2:
_impl = new MacV5Gui(vm, resourceFile);
break;
case GID_INDY4:
if (vm->_isModernMacVersion)
_impl = new MacV6Gui(vm, resourceFile);
else
_impl = new MacV5Gui(vm, resourceFile);
break;
case GID_TENTACLE:
case GID_MANIAC:
case GID_SAMNMAX:
case GID_DIG:
case GID_FT:
_impl = new MacV6Gui(vm, resourceFile);
break;
default:
error("MacGui: Invalid game id %d", vm->_game.id);
break;
}
}
MacGui::~MacGui() {
delete _impl;
}
int MacGui::getNumColors() const {
return _impl->getNumColors();
}
bool MacGui::initialize() {
return _impl->initialize();
}
void MacGui::reset() {
_impl->reset();
}
void MacGui::update(int delta) {
_impl->update(delta);
}
void MacGui::updateWindowManager() {
_impl->updateWindowManager();
}
void MacGui::resetAfterLoad() {
_impl->resetAfterLoad();
}
bool MacGui::handleEvent(Common::Event event) {
return _impl->handleEvent(event);
}
void MacGui::setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) {
_impl->setupCursor(width, height, hotspotX, hotspotY, animate);
}
void MacGui::setPaletteDirty() {
_impl->setPaletteDirty();
}
const Graphics::Font *MacGui::getFontByScummId(int32 id) {
return _impl->getFontByScummId(id);
}
void MacGui::drawBanner(char *message) {
_impl->drawBanner(message);
}
void MacGui::undrawBanner() {
_impl->undrawBanner();
}
Graphics::Surface *MacGui::textArea() const {
return _impl->textArea();
}
bool MacGui::runQuitDialog() {
return _impl->runQuitDialog();
}
bool MacGui::runRestartDialog() {
return _impl->runRestartDialog();
}
void MacGui::runDraftsInventory() {
((MacLoomGui *)_impl)->runDraftsInventory();
}
void MacGui::clearTextArea() {
_impl->clearTextArea();
}
void MacGui::initTextAreaForActor(Actor *a, byte color) {
_impl->initTextAreaForActor(a, color);
}
void MacGui::printCharToTextArea(int chr, int x, int y, int color) {
_impl->printCharToTextArea(chr, x, y, color);
}
bool MacGui::isVerbGuiActive() const {
return _impl->isVerbGuiActive();
}
} // End of namespace Scumm