Files
scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_node.cpp
2026-02-02 04:50:13 +01:00

136 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_sphere.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
#include "scumm/he/basketball/collision/bball_collision_node.h"
#include "scumm/he/basketball/collision/bball_collision_tree.h"
namespace Scumm {
CCollisionNode::CCollisionNode() {
for (int i = 0; i < NUM_CHILDREN_NODES; i++) {
_child[i] = nullptr;
}
_quadrant.setMinPoint(0, 0);
_quadrant.setMaxPoint(0, 0);
_isExternal = false;
}
CCollisionNode::CCollisionNode(const CCollisionObjectVector &initObjects) : _objectList(initObjects) {
for (int i = 0; i < NUM_CHILDREN_NODES; i++) {
_child[i] = nullptr;
}
_quadrant.setMinPoint(0, 0);
_quadrant.setMaxPoint(0, 0);
_isExternal = false;
}
CCollisionNode::~CCollisionNode() {
if (!_isExternal) {
for (int i = 0; i < NUM_CHILDREN_NODES; i++) {
assert(_child[i]);
delete _child[i];
_child[i] = nullptr;
}
}
}
U32BoundingBox CCollisionNode::getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID) {
int minX, minY;
int maxX, maxY;
int centerX = ((parentQuadrant.getMinPoint().x + parentQuadrant.getMaxPoint().x) / 2);
int centerY = ((parentQuadrant.getMinPoint().y + parentQuadrant.getMaxPoint().y) / 2);
switch (childID) {
case kChild1:
minX = centerX;
minY = parentQuadrant.getMinPoint().y;
maxX = parentQuadrant.getMaxPoint().x;
maxY = centerY;
break;
case kChild2:
minX = centerX;
minY = centerY;
maxX = parentQuadrant.getMaxPoint().x;
maxY = parentQuadrant.getMaxPoint().y;
break;
case kChild3:
minX = parentQuadrant.getMinPoint().x;
minY = centerY;
maxX = centerX;
maxY = parentQuadrant.getMaxPoint().y;
break;
case kChild4:
minX = parentQuadrant.getMinPoint().x;
minY = parentQuadrant.getMinPoint().y;
maxX = centerX;
maxY = centerY;
break;
default:
warning("CCollisionNode::getChildQuadrant(): Invalid childID passed to getChildQuadrant");
minX = 0;
minY = 0;
maxX = 0;
maxY = 0;
}
U32BoundingBox childQuadrant;
childQuadrant.setMinPoint(minX, minY);
childQuadrant.setMaxPoint(maxX, maxY);
return childQuadrant;
}
void CCollisionNode::searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const {
if (searchRange.intersect(_quadrant)) {
if (_isExternal) {
// Search through and add points that are within bounds...
for (CCollisionObjectVector::size_type objectIndex = 0; objectIndex < _objectList.size(); ++objectIndex) {
if (!_objectList[objectIndex]->_ignore) {
const ICollisionObject *currentObject = _objectList[objectIndex];
targetList->push_back(currentObject);
}
}
} else {
// Search all of the children...
for (int childID = 0; childID < NUM_CHILDREN_NODES; childID++) {
_child[childID]->searchTree(searchRange, targetList);
}
}
}
}
} // End of namespace Scumm