188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef SCI_ENGINE_FILE_H
|
|
#define SCI_ENGINE_FILE_H
|
|
|
|
#include "common/memstream.h"
|
|
#include "common/str-array.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Sci {
|
|
|
|
enum kFileOpenMode {
|
|
kFileOpenModeOpenOrCreate = 0,
|
|
kFileOpenModeOpenOrFail = 1,
|
|
kFileOpenModeCreate = 2
|
|
};
|
|
|
|
enum {
|
|
kMaxSaveNameLength = 36, ///< Maximum length of a savegame name (excluding terminator character)
|
|
kMaxNumSaveGames = 20 ///< Maximum number of savegames
|
|
};
|
|
|
|
enum {
|
|
kAutoSaveId = 0, ///< The save game slot number for autosaves
|
|
kNewGameId = 999, ///< The save game slot number for a "new game" save
|
|
|
|
// SCI engine expects game IDs to start at 0, but slot 0 in ScummVM is
|
|
// reserved for autosave, so non-autosave games get their IDs shifted up
|
|
// when saving or restoring, and shifted down when enumerating save games.
|
|
// ScummVM slot 0 can't be shifted down as -1 is an illegal SCI save ID
|
|
// so it is instead wrapped around to 99 and then back to 0 when shifting up.
|
|
kSaveIdShift = 1,
|
|
kMaxShiftedSaveId = 99
|
|
};
|
|
|
|
enum {
|
|
kVirtualFileHandleStart = 32000,
|
|
kVirtualFileHandleSci32Save = 32100,
|
|
kVirtualFileHandleSciAudio = 32300,
|
|
kVirtualFileHandleEnd = 32300
|
|
};
|
|
|
|
struct SavegameDesc {
|
|
int16 id;
|
|
int date;
|
|
int time;
|
|
int version;
|
|
// name is a null-terminated 36 character array in SCI16,
|
|
// but in SCI32 the 36th character can be used for text.
|
|
// At least Phant2 makes use of this. We add an element
|
|
// so that this string is always terminated internally.
|
|
char name[kMaxSaveNameLength + 1];
|
|
Common::String gameVersion;
|
|
uint32 script0Size;
|
|
uint32 gameObjectOffset;
|
|
#ifdef ENABLE_SCI32
|
|
// Used by Shivers 1
|
|
uint16 lowScore;
|
|
uint16 highScore;
|
|
// Used by MGDX
|
|
uint8 avatarId;
|
|
#endif
|
|
};
|
|
|
|
class FileHandle {
|
|
public:
|
|
Common::String _name;
|
|
Common::SeekableReadStream *_in;
|
|
Common::WriteStream *_out;
|
|
|
|
public:
|
|
FileHandle();
|
|
~FileHandle();
|
|
|
|
void close();
|
|
bool isOpen() const;
|
|
};
|
|
|
|
|
|
class DirSeeker {
|
|
protected:
|
|
reg_t _outbuffer;
|
|
Common::StringArray _files;
|
|
Common::StringArray _virtualFiles;
|
|
Common::StringArray::const_iterator _iter;
|
|
|
|
public:
|
|
DirSeeker() {
|
|
_outbuffer = NULL_REG;
|
|
_iter = _files.begin();
|
|
}
|
|
|
|
reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
|
|
reg_t nextFile(SegManager *segMan);
|
|
|
|
Common::String getVirtualFilename(uint fileNumber);
|
|
|
|
private:
|
|
void addAsVirtualFiles(Common::String title, Common::String fileMask);
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
/**
|
|
* A MemoryWriteStreamDynamic with additional read functionality.
|
|
* The read and write functions share a single stream position.
|
|
*/
|
|
class MemoryDynamicRWStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
|
|
public:
|
|
MemoryDynamicRWStream(DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO) : MemoryWriteStreamDynamic(disposeMemory), _eos(false) { }
|
|
|
|
uint32 read(void *dataPtr, uint32 dataSize) override;
|
|
|
|
bool eos() const override { return _eos; }
|
|
int64 pos() const override { return _pos; }
|
|
int64 size() const override { return _size; }
|
|
void clearErr() override { _eos = false; Common::MemoryWriteStreamDynamic::clearErr(); }
|
|
bool seek(int64 offs, int whence = SEEK_SET) override { return Common::MemoryWriteStreamDynamic::seek(offs, whence); }
|
|
|
|
protected:
|
|
bool _eos;
|
|
};
|
|
|
|
/**
|
|
* A MemoryDynamicRWStream intended to re-write a file.
|
|
* It reads the contents of `inFile` in the constructor, and writes back
|
|
* the changes to `fileName` in the destructor (and when calling commit() ).
|
|
*/
|
|
class SaveFileRewriteStream : public MemoryDynamicRWStream {
|
|
public:
|
|
SaveFileRewriteStream(const Common::String &fileName,
|
|
Common::SeekableReadStream *inFile,
|
|
kFileOpenMode mode, bool compress);
|
|
~SaveFileRewriteStream() override;
|
|
|
|
uint32 write(const void *dataPtr, uint32 dataSize) override { _changed = true; return MemoryDynamicRWStream::write(dataPtr, dataSize); }
|
|
|
|
void commit(); //< Save back to disk
|
|
|
|
protected:
|
|
Common::String _fileName;
|
|
bool _compress;
|
|
bool _changed;
|
|
};
|
|
|
|
#endif
|
|
|
|
uint findFreeFileHandle(EngineState *s);
|
|
reg_t file_open(EngineState *s, const Common::String &filename, kFileOpenMode mode, bool unwrapFilename);
|
|
FileHandle *getFileFromHandle(EngineState *s, uint handle);
|
|
int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle);
|
|
void listSavegames(Common::Array<SavegameDesc> &saves);
|
|
int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId);
|
|
bool fillSavegameDesc(const Common::String &filename, SavegameDesc &desc);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
/**
|
|
* Constructs an in-memory stream from the ScummVM save game list that is
|
|
* compatible with game scripts' game catalogue readers.
|
|
*/
|
|
Common::MemoryReadStream *makeCatalogue(const uint maxNumSaves, const uint gameNameSize, const Common::String &fileNamePattern, const bool ramaFormat);
|
|
|
|
int shiftSciToScummVMSaveId(int saveId);
|
|
int shiftScummVMToSciSaveId(int saveId);
|
|
#endif
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif // SCI_ENGINE_FILE_H
|