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scummvm-cursorfix/engines/qdengine/system/graphics/gr_draw_sprite_z.cpp
2026-02-02 04:50:13 +01:00

574 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/system/graphics/gr_dispatcher.h"
namespace QDEngine {
#ifdef _GR_ENABLE_ZBUFFER
void grDispatcher::putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale) {
debugC(4, kDebugGraphics, "grDispatcher::a_z([%d, %d], [%d, %d], mode: %d, scale: %f)", pos.x, pos.y, size.x, size.y, mode, scale);
int i, j, sx_dest, sy_dest;
sx_dest = round(float(sx) * scale);
sy_dest = round(float(sy) * scale);
if (!sx_dest || !sy_dest) return;
int dx = (sx << 16) / sx_dest;
int dy = (sy << 16) / sy_dest;
int fx = (1 << 15);
int fy = (1 << 15);
int x0 = 0;
int x1 = sx_dest;
int ix = 1;
int y0 = 0;
int y1 = sy_dest;
int iy = 1;
if (mode & GR_FLIP_VERTICAL) {
y0 = sy_dest,
y1 = 0;
iy = -1;
}
if (mode & GR_FLIP_HORIZONTAL) {
x0 = sx_dest,
x1 = 0;
ix = -1;
}
if (bytes_per_pixel() == 2) {
const uint16 *src = reinterpret_cast<const uint16 *>(p);
sx <<= 1;
if (pixel_format_ == GR_ARGB1555) {
for (i = y0; i != y1; i += iy) {
const uint16 *line_src = src + ((fy >> 16) * sx);
fy += dy;
fx = (1 << 15);
for (j = x0; j != x1; j += ix) {
uint32 a = line_src[((fx >> 16) << 1) + 1];
if (a != 255 && ClipCheck(x + j, y + i)) {
uint32 sc;
getPixel(x + j, y + i, sc);
setPixel(x + j, y + i, alpha_blend_555(line_src[(fx >> 16) << 1], sc, a));
put_z(x + j, y + i, z);
}
fx += dx;
}
}
} else {
for (i = y0; i != y1; i += iy) {
const uint16 *line_src = src + ((fy >> 16) * sx);
fy += dy;
fx = (1 << 15);
for (j = x0; j != x1; j += ix) {
uint32 a = line_src[((fx >> 16) << 1) + 1];
if (a != 255 && ClipCheck(x + j, y + i)) {
uint32 sc;
getPixel(x + j, y + i, sc);
setPixel(x + j, y + i, alpha_blend_565(line_src[(fx >> 16) << 1], sc, a));
put_z(x + j, y + i, z);
}
fx += dx;
}
}
}
return;
}
if (bytes_per_pixel() == 3 || bytes_per_pixel() == 4) {
int sx3 = sx * 4;
for (i = y0; i != y1; i += iy) {
const byte *line_src = p + ((fy >> 16) * sx3);
fy += dy;
fx = (1 << 15);
for (j = x0; j != x1; j += ix) {
int idx = (fx >> 16) << 2;
uint32 a = line_src[idx + 3];
if (a != 255 && ClipCheck(x + j, y + i)) {
uint32 sr, sg, sb;
getPixel(x + j, y + i, sr, sg, sb);
uint32 r = line_src[idx + 2] + ((a * sr) >> 8);
uint32 g = line_src[idx + 1] + ((a * sg) >> 8);
uint32 b = line_src[idx + 0] + ((a * sb) >> 8);
setPixel(x + j, y + i, r, g, b);
put_z(x + j, y + i, z);
}
fx += dx;
}
}
return;
}
}
void grDispatcher::putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale) {
debugC(4, kDebugGraphics, "grDispatcher::putSpr_z([%d, %d], [%d, %d], mode: %d, scale: %f)", pos.x, pos.y, size.x, size.y, mode, scale);
int sx_dest = round(float(sx) * scale);
int sy_dest = round(float(sy) * scale);
if (!sx_dest || !sy_dest) return;
int dx = (sx << 16) / sx_dest;
int dy = (sy << 16) / sy_dest;
int fx = (1 << 15);
int fy = (1 << 15);
int x0 = 0;
int x1 = sx_dest;
int ix = 1;
int y0 = 0;
int y1 = sy_dest;
int iy = 1;
if (mode & GR_FLIP_VERTICAL) {
y0 = sy_dest,
y1 = 0;
iy = -1;
}
if (mode & GR_FLIP_HORIZONTAL) {
x0 = sx_dest,
x1 = 0;
ix = -1;
}
if (bytes_per_pixel() == 2) {
const uint16 *src = reinterpret_cast<const uint16 *>(p);
for (int i = y0; i != y1; i += iy) {
const uint16 *line_src = src + ((fy >> 16) * sx);
fy += dy;
fx = (1 << 15);
for (int j = x0; j != x1; j += ix) {
uint32 cl = line_src[fx >> 16];
if (cl) {
setPixel(x + j, y + i, cl);
put_z(x + j, y + i, z);
}
fx += dx;
}
}
return;
}
if (bytes_per_pixel() == 3) {
int sx3 = sx * 3;
for (int i = y0; i != y1; i += iy) {
const byte *line_src = p + ((fy >> 16) * sx3);
fy += dy;
fx = (1 << 15);
for (int j = x0; j != x1; j += ix) {
int idx = (fx >> 16) * 3;
uint32 r = line_src[idx + 2];
uint32 g = line_src[idx + 1];
uint32 b = line_src[idx + 0];
if (r || g || b) {
setPixel(x + j, y + i, r, g, b);
put_z(x + j, y + i, z);
}
fx += dx;
}
}
return;
}
if (bytes_per_pixel() == 4) {
const uint32 *src = reinterpret_cast<const uint32 *>(p);
for (int i = y0; i != y1; i += iy) {
const uint32 *line_src = src + ((fy >> 16) * sx);
fy += dy;
fx = (1 << 15);
for (int j = x0; j != x1; j += ix) {
uint32 cl = line_src[fx >> 16];
if (cl) {
setPixel(x + j, y + i, cl);
put_z(x + j, y + i, z);
}
fx += dx;
}
}
return;
}
}
void grDispatcher::putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode) {
debugC(4, kDebugGraphics, "grDispatcher::putSpr_a_z([%d, %d], [%d, %d], mode: %d)", pos.x, pos.y, size.x, size.y, mode);
int px = 0;
int py = 0;
int psx = sx;
int psy = sy;
if (!clip_rectangle(x, y, px, py, psx, psy)) return;
if (bytes_per_pixel() == 4) {
int dx = -4;
int zdx = -1;
int dy = -1;
int x4 = x * 4;
if (mode & GR_FLIP_HORIZONTAL) {
x4 += (psx - 1) * 4;
x += psx - 1;
px = sx - px - psx;
} else {
dx = 4;
zdx = 1;
}
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
int px3 = px * 4;
int sx3 = sx * 4;
const byte *data_ptr = p + py * sx3;
for (int i = 0; i < psy; i++) {
byte *scr_buf = reinterpret_cast<byte *>(screenBuf + yTable[y] + x4);
zbuf_t *zbuf = zbuffer_ + y * SizeX + x;
const byte *data_line = data_ptr + px3;
for (int j = 0; j < psx; j++) {
uint32 a = data_line[3];
if (a != 255) {
if (a) {
scr_buf[0] = data_line[0] + ((a * scr_buf[0]) >> 8);
scr_buf[1] = data_line[1] + ((a * scr_buf[1]) >> 8);
scr_buf[2] = data_line[2] + ((a * scr_buf[2]) >> 8);
} else {
scr_buf[0] = data_line[0];
scr_buf[1] = data_line[1];
scr_buf[2] = data_line[2];
}
*zbuf = z;
}
scr_buf += dx;
zbuf += zdx;
data_line += 4;
}
data_ptr += sx3;
y += dy;
}
return;
}
if (bytes_per_pixel() == 3) {
int dx = -3;
int zdx = -1;
int dy = -1;
int x3 = x * 3;
if (mode & GR_FLIP_HORIZONTAL) {
x3 += (psx - 1) * 3;
x += psx - 1;
px = sx - px - psx;
} else {
dx = 3;
zdx = 1;
}
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
int px3 = px * 4;
int sx3 = sx * 4;
const byte *data_ptr = p + py * sx3;
for (int i = 0; i < psy; i++) {
byte *scr_buf = reinterpret_cast<byte *>(screenBuf + yTable[y] + x3);
zbuf_t *zbuf = zbuffer_ + y * SizeX + x;
const byte *data_line = data_ptr + px3;
for (int j = 0; j < psx; j++) {
uint32 a = data_line[3];
if (a != 255) {
if (a) {
scr_buf[0] = data_line[0] + ((a * scr_buf[0]) >> 8);
scr_buf[1] = data_line[1] + ((a * scr_buf[1]) >> 8);
scr_buf[2] = data_line[2] + ((a * scr_buf[2]) >> 8);
} else {
scr_buf[0] = data_line[0];
scr_buf[1] = data_line[1];
scr_buf[2] = data_line[2];
}
*zbuf = z;
}
scr_buf += dx;
zbuf += zdx;
data_line += 4;
}
data_ptr += sx3;
y += dy;
}
return;
}
if (bytes_per_pixel() == 2) {
int dx = -1;
int dy = -1;
if (mode & GR_FLIP_HORIZONTAL) {
x += psx - 1;
px = sx - px - psx;
} else
dx = 1;
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
x <<= 1;
sx <<= 1;
px <<= 1;
const uint16 *data_ptr = reinterpret_cast<const uint16 *>(p) + py * sx;
if (pixel_format_ == GR_RGB565) {
for (int i = 0; i < psy; i++) {
uint16 *scr_buf = reinterpret_cast<uint16 *>(screenBuf + yTable[y] + x);
zbuf_t *zbuf = zbuffer_ + y * SizeX + (x >> 1);
const uint16 *data_line = data_ptr + px;
for (int j = 0; j < psx; j++) {
uint32 a = data_line[1];
*scr_buf = alpha_blend_565(*data_line, *scr_buf, a);
if (a != 255) *zbuf = z;
scr_buf += dx;
zbuf += dx;
data_line += 2;
}
data_ptr += sx;
y += dy;
}
} else {
for (int i = 0; i < psy; i++) {
uint16 *scr_buf = reinterpret_cast<uint16 *>(screenBuf + yTable[y] + x);
zbuf_t *zbuf = zbuffer_ + y * SizeX + (x >> 1);
const uint16 *data_line = data_ptr + px;
for (int j = 0; j < psx; j++) {
uint32 a = data_line[1];
*scr_buf = alpha_blend_555(*data_line, *scr_buf, a);
if (a != 255) *zbuf = z;
scr_buf += dx;
zbuf += dx;
data_line += 2;
}
data_ptr += sx;
y += dy;
}
}
return;
}
}
void grDispatcher::putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode) {
debugC(4, kDebugGraphics, "grDispatcher::putSpr_z([%d, %d], [%d, %d], mode: %d", pos.x, pos.y, size.x, size.y, mode);
int px = 0;
int py = 0;
int psx = sx;
int psy = sy;
if (!clip_rectangle(x, y, px, py, psx, psy)) return;
if (bytes_per_pixel() == 4) {
int dx = -4;
int zdx = -1;
int dy = -1;
int x4 = x * 4;
if (mode & GR_FLIP_HORIZONTAL) {
x4 += psx * 4 - 4;
x += psx - 1;
px = sx - px - psx;
} else {
dx = 4;
zdx = 1;
}
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
int px3 = px * 3;
int sx3 = sx * 3;
const byte *data_ptr = p + py * sx3;
for (int i = 0; i < psy; i++) {
byte *scr_buf = reinterpret_cast<byte *>(screenBuf + yTable[y] + x4);
zbuf_t *zbuf = zbuffer_ + y * SizeX + x;
const byte *data_line = data_ptr + px3;
for (int j = 0; j < psx; j++) {
if (data_line[0] || data_line[1] || data_line[2]) {
scr_buf[0] = data_line[0];
scr_buf[1] = data_line[1];
scr_buf[2] = data_line[2];
*zbuf = z;
}
scr_buf += dx;
zbuf += zdx;
data_line += 3;
}
data_ptr += sx3;
y += dy;
}
return;
}
if (bytes_per_pixel() == 3) {
int dx = -3;
int zdx = -1;
int dy = -1;
int x3 = x * 3;
if (mode & GR_FLIP_HORIZONTAL) {
x3 += psx * 3 - 3;
x += psx - 1;
px = sx - px - psx;
} else {
dx = 3;
zdx = 1;
}
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
int px3 = px * 3;
int sx3 = sx * 3;
const byte *data_ptr = p + py * sx3;
for (int i = 0; i < psy; i++) {
byte *scr_buf = reinterpret_cast<byte *>(screenBuf + yTable[y] + x3);
zbuf_t *zbuf = zbuffer_ + y * SizeX + x;
const byte *data_line = data_ptr + px3;
for (int j = 0; j < psx; j++) {
if (data_line[0] || data_line[1] || data_line[2]) {
scr_buf[0] = data_line[0];
scr_buf[1] = data_line[1];
scr_buf[2] = data_line[2];
*zbuf = z;
}
scr_buf += dx;
zbuf += zdx;
data_line += 3;
}
data_ptr += sx3;
y += dy;
}
return;
}
if (bytes_per_pixel() == 2) {
int dx = -1;
int dy = -1;
if (mode & GR_FLIP_HORIZONTAL) {
x += psx - 1;
px = sx - px - psx;
} else
dx = 1;
if (mode & GR_FLIP_VERTICAL) {
y += psy - 1;
py = sy - py - psy;
} else
dy = 1;
x <<= 1;
const uint16 *data_ptr = reinterpret_cast<const uint16 *>(p) + py * sx;
for (int i = 0; i < psy; i++) {
uint16 *scr_buf = reinterpret_cast<uint16 *>(screenBuf + yTable[y] + x);
zbuf_t *zbuf = zbuffer_ + y * SizeX + x;
const uint16 *data_line = data_ptr + px;
for (int j = 0; j < psx; j++) {
if (*data_line) {
*scr_buf = *data_line;
*zbuf = z;
}
zbuf += dx;
scr_buf += dx;
data_line++;
}
data_ptr += sx;
y += dy;
}
return;
}
}
#endif
} // namespace QDEngine