49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/minigames/adv/common.h"
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#include "qdengine/minigames/adv/RunTime.h"
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namespace QDEngine {
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const char *QDObject::getName() const {
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#ifdef _DEBUG
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return _name.c_str();
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#else
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return "";
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#endif
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}
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bool QDObject::hit(const mgVect2f& point) const {
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return _obj->hit_test(mgVect2i(round(point.x), round(point.y)));
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}
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float QDObject::depth(MinigameManager *runtime) const {
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return runtime->getDepth(_obj);
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}
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void QDObject::setState(const char* name) {
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if (!_obj->is_state_active(name))
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_obj->set_state(name);
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}
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} // namespace QDEngine
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