163 lines
3.7 KiB
C++
163 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_LEAD_ACTOR_H
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#define PINK_LEAD_ACTOR_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/keyboard.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/audio_info_mgr.h"
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namespace Pink {
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class CursorMgr;
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class WalkMgr;
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class WalkLocation;
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class Sequencer;
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class SupportingActor;
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class InventoryItem;
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class LeadActor : public Actor {
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public:
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LeadActor();
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enum State {
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kReady = 0,
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kMoving = 1,
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kPlayingSequence = 2,
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kInventory = 3,
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kPDA = 4,
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kPlayingExitSequence = 6,
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kUndefined = 7
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};
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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void loadState(Archive &archive);
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void saveState(Archive &archive);
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void init(bool paused) override;
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void start(bool isHandler);
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void update();
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void loadPDA(const Common::String &pageName);
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void onActionClick(Common::CustomEventType action);
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void onLeftButtonClick(Common::Point point);
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void onLeftButtonUp();
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virtual void onRightButtonClick(Common::Point point);
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void onMouseMove(Common::Point point);
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void onMouseOverWithItem(Common::Point point, const Common::String &itemName, Pink::CursorMgr *cursorMgr) override;
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void onMouseOver(Common::Point point, CursorMgr *mgr) override;
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void onLeftClickMessage() override;
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virtual void onVariableSet() {}
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void onInventoryClosed(bool isItemClicked);
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void onWalkEnd(const Common::String &stopName);
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void onPDAClose();
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bool isInteractingWith(const Actor *actor) const;
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void setNextExecutors(const Common::String &nextModule, const Common::String &nextPage);
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State getState() const { return _state; }
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AudioInfoMgr *getAudioInfoMgr() { return &_audioInfoMgr; }
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Actor *getActorByPoint(Common::Point point);
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Actor *findActor(const Common::String &name);
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protected:
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void forceUpdateCursor();
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virtual void updateCursor(Common::Point point);
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virtual void sendUseClickMessage(Actor *actor);
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void sendLeftClickMessage(Actor *actor);
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virtual WalkLocation *getWalkDestination();
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void startInventory(bool paused);
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bool startWalk();
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void cancelInteraction();
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Actor *_recipient;
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CursorMgr *_cursorMgr;
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WalkMgr *_walkMgr;
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Sequencer *_sequencer;
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AudioInfoMgr _audioInfoMgr;
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State _state;
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State _nextState;
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State _stateBeforeInventory;
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State _stateBeforePDA;
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bool _isHaveItem;
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};
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class ParlSqPink : public LeadActor {
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public:
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void toConsole() const override;
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protected:
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WalkLocation *getWalkDestination() override;
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};
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class PubPink : public LeadActor {
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public:
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void toConsole() const override;
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void onRightButtonClick(Common::Point point) override;
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void onLeftClickMessage() override;
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void onVariableSet() override;
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protected:
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void updateCursor(Common::Point point) override;
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void sendUseClickMessage(Actor *actor) override;
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WalkLocation *getWalkDestination() override;
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private:
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bool playingMiniGame();
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};
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} // End of namespace Pink
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#endif
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