57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_ITEMS_BIOCHIPS_PEGASUSCHIP_H
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#define PEGASUS_ITEMS_BIOCHIPS_PEGASUSCHIP_H
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#include "pegasus/hotspot.h"
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#include "pegasus/items/biochips/biochipitem.h"
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namespace Pegasus {
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class PegasusChip : public BiochipItem {
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public:
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PegasusChip(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
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~PegasusChip() override;
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void select() override;
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void takeSharedArea() override;
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void setUpPegasusChip();
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// Called to set up the Pegasus chip when the Pegasus chip is the current chip but does not
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// own the center area.
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void setUpPegasusChipRude();
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void activatePegasusHotspots();
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void clickInPegasusHotspot();
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protected:
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Hotspot _recallSpot;
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};
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} // End of namespace Pegasus
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#endif
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