Files
scummvm-cursorfix/engines/neverhood/modules/module1000.h
2026-02-02 04:50:13 +01:00

110 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1000_H
#define NEVERHOOD_MODULES_MODULE1000_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module1000 : public Module {
public:
Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
~Module1000() override;
protected:
int _sceneNum;
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1001() override;
protected:
Sprite *_asHammer;
Sprite *_asDoor;
Sprite *_asWindow;
Sprite *_asLever;
Sprite *_ssButton;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1002 : public Scene {
public:
Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1002() override;
protected:
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_asDoor;
Sprite *_asDoorSpy;
Sprite *_asVenusFlyTrap;
Sprite *_ssLadderArch;
Sprite *_ssLadderArchPart1;
Sprite *_ssLadderArchPart2;
Sprite *_ssLadderArchPart3;
Sprite *_ssCeiling;
Sprite *_asKlaymenLadderHands;
Sprite *_asKlaymenPeekHand;
Sprite *_asOutsideDoorBackground;
Sprite *_ssPressButton;
bool _isKlaymenFloor;
bool _isClimbingLadder;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1004 : public Scene {
public:
Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asKlaymenLadderHands;
Sprite *_asTrashCan;
int _paletteAreaStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updatePaletteArea();
};
class Scene1005 : public Scene {
public:
Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void drawTextToBackground();
uint32 getTextIndex();
uint32 getTextIndex1();
uint32 getKloggsTextIndex();
uint32 getTextIndex3(uint32 usefulHint);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1000_H */