194 lines
5.3 KiB
C++
194 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/misc/lightning.h"
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#include "engines/nancy/state/scene.h"
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#include "common/stream.h"
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#include "common/random.h"
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namespace Nancy {
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namespace Misc {
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void editPalette(byte *colors, uint percent) {
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float alpha = (float) percent / 100;
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for (int i = 0; i < 256 * 3; ++i) {
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uint16 origColor = colors[i];
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colors[i] = MIN<uint16>(alpha * origColor + origColor, 255);
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}
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}
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void Lightning::beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) {
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int16 midpoint;
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float delta;
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// Calculate the min & max power of the lightning
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midpoint = (rgbPercent - (distance * 5));
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delta = 0.4 * midpoint;
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_minRGBPercent = MAX<uint16>(0, midpoint - delta);
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_maxRGBPercent = MIN<uint16>(rgbPercent, midpoint + delta);
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// Calculate the min & max delay between lightning strikes
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midpoint = 13000 - (pulseTime * 500);
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delta = 1.5 * midpoint;
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_minInterPulseDelay = MAX<int16>(500, midpoint - delta);
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_maxInterPulseDelay = MIN<int16>(13000, midpoint + delta);
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// Calculate the min & max length of the lightning strikes
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// _minPulseLength is always 5 due to an oversight in the original code
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_maxPulseLength = pulseTime * 10;
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// Calculate the min & max delay between end of lightning and start of thunder sound
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midpoint = distance * 400;
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delta = midpoint * 0.4;
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_minSoundStartDelay = MAX<int16>(250, midpoint - delta);
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_maxSoundStartDelay = midpoint + delta; // No minimum value, probably a bug
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_state = kBegin;
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}
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void Lightning::endLightning() {
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_state = kNotRunning;
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_viewportObjs.clear();
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_viewportObjOriginalPalettes.clear();
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}
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void Lightning::run() {
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switch (_state) {
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case kNotRunning: {
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// Check if the endgame has started
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if (NancySceneState.getEventFlag(82, g_nancy->_true)) {
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uint16 sceneID = NancySceneState.getSceneInfo().sceneID;
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// Check if we're inside an appropriate scene
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if ((sceneID < 152) ||
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(sceneID > 177 && sceneID < 230) ||
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(sceneID > 230 && sceneID < 233) ||
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(sceneID > 235 && sceneID < 318) ||
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(sceneID > 326 && sceneID < 334) ||
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(sceneID > 341 && sceneID < 1726) ||
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(sceneID > 1731)) {
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beginLightning(2, 22, 65);
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}
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}
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break;
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}
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case kBegin:
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g_nancy->_graphics->grabViewportObjects(_viewportObjs);
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for (RenderObject *obj : _viewportObjs) {
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if (!obj) {
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continue;
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}
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_viewportObjOriginalPalettes.push_back(new byte[256 * 3]);
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obj->grabPalette(_viewportObjOriginalPalettes.back());
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}
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_state = kStartPulse;
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// fall through
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case kStartPulse:
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_nextStateTime = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minPulseLength, _maxPulseLength);
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handleThunder();
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handlePulse(true);
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_state = kPulse;
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break;
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case kPulse:
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if (g_nancy->getTotalPlayTime() > _nextStateTime) {
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_nextStateTime = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minInterPulseDelay, _maxInterPulseDelay);
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_state = kThunder;
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if (!g_nancy->_sound->isSoundPlaying("TH1")) {
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_nextSoundToPlay = 0;
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_nextSoundTime0 = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minSoundStartDelay, _maxSoundStartDelay);
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} else if (!g_nancy->_sound->isSoundPlaying("TH2")) {
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_nextSoundToPlay = 1;
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_nextSoundTime1 = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minSoundStartDelay, _maxSoundStartDelay);
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} else {
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_nextSoundToPlay = -1;
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}
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handlePulse(false);
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}
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handleThunder();
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break;
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case kThunder:
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if (g_nancy->getTotalPlayTime() > _nextStateTime) {
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_state = kStartPulse;
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}
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handleThunder();
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break;
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}
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}
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void Lightning::handlePulse(bool on) {
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for (uint i = 0; i < _viewportObjs.size(); ++i) {
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RenderObject *obj = _viewportObjs[i];
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if (!obj) {
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continue;
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}
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if (on) {
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byte newPalette[256 * 3];
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obj->grabPalette(newPalette);
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editPalette(newPalette, g_nancy->_randomSource->getRandomNumberRngSigned(_minRGBPercent, _maxRGBPercent));
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obj->setPalette(newPalette);
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} else {
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obj->setPalette(_viewportObjOriginalPalettes[i]);
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}
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}
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}
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void Lightning::handleThunder() {
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if (_nextSoundToPlay == 0) {
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if (g_nancy->getTotalPlayTime() > _nextSoundTime0) {
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g_nancy->_sound->playSound("TH1");
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_nextSoundToPlay = -1;
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}
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} else if (_nextSoundToPlay == 1) {
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if (g_nancy->getTotalPlayTime() > _nextSoundTime1) {
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g_nancy->_sound->playSound("TH2");
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_nextSoundToPlay = -1;
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}
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}
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}
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} // End of namespace Misc
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} // End of namespace Nancy
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