262 lines
7.4 KiB
C++
262 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/puzzle/passwordpuzzle.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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PasswordPuzzle::~PasswordPuzzle() {
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g_nancy->_input->setVKEnabled(false);
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}
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void PasswordPuzzle::init() {
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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RenderObject::init();
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}
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void PasswordPuzzle::readData(Common::SeekableReadStream &stream) {
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Common::Serializer s(&stream, nullptr);
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s.setVersion(g_nancy->getGameType());
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s.syncAsUint16LE(_fontID);
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s.syncAsUint16LE(_cursorBlinkTime);
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readRect(s, _nameBounds);
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readRect(s, _passwordBounds);
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readRect(s, _screenPosition);
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uint numNames = 1;
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uint numPasswords = 1;
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char buf[33];
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uint fieldSize = s.getVersion() <= kGameTypeNancy5 ? 20 : 33; // nancy6 changed the size of text fields to 33
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s.syncAsUint16LE(numNames, kGameTypeNancy4);
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_names.resize(numNames);
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for (uint i = 0; i < numNames; ++i) {
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stream.read(buf, fieldSize);
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buf[fieldSize - 1] = '\0';
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_names[i] = buf;
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}
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s.skip((5 - numNames) * fieldSize, kGameTypeNancy4);
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s.syncAsUint16LE(numPasswords, kGameTypeNancy4);
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_passwords.resize(numPasswords);
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for (uint i = 0; i < numPasswords; ++i) {
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stream.read(buf, fieldSize);
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buf[19] = '\0';
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_passwords[i] = buf;
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}
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s.skip((5 - numPasswords) * fieldSize, kGameTypeNancy4);
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_maxStringLength = g_nancy->getGameType() < kGameTypeNancy6 ? 12 : 31;
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_solveExitScene.readData(stream);
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_solveSound.readNormal(stream);
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_failExitScene.readData(stream);
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_failSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void PasswordPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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g_nancy->_input->setVKEnabled(true);
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_nextBlinkTime = g_nancy->getTotalPlayTime() + _cursorBlinkTime;
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_state = kRun;
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// fall through
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case kRun:
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switch (_solveState) {
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case kNotSolved: {
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Common::String &activeField = _passwordFieldIsActive ? _playerPasswordInput : _playerNameInput;
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Common::Array<Common::String> &correctAnswers = _passwordFieldIsActive ? _passwords : _names;
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Time currentTime = g_nancy->getTotalPlayTime();
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if (_playerHasHitReturn) {
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_playerHasHitReturn = false;
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if (activeField.lastChar() == '-') {
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activeField.deleteLastChar();
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drawText();
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}
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bool solvedCurrentInput = false;
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if (correctAnswers.size()) {
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for (uint i = 0; i < correctAnswers.size(); ++i) {
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if (activeField.equalsIgnoreCase(correctAnswers[i])) {
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solvedCurrentInput = true;
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break;
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}
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}
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} else {
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solvedCurrentInput = true;
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}
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if (solvedCurrentInput) {
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if (_passwordFieldIsActive || _passwords.size() == 0) {
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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_solveState = kSolved;
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} else {
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_passwordFieldIsActive = true;
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}
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} else {
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g_nancy->_sound->loadSound(_failSound);
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g_nancy->_sound->playSound(_failSound);
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_solveState = kFailed;
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}
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} else if (currentTime >= _nextBlinkTime) {
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_nextBlinkTime = currentTime + _cursorBlinkTime;
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if (activeField.size() && activeField.lastChar() == '-') {
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activeField.deleteLastChar();
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} else {
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activeField += '-';
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}
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drawText();
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}
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break;
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}
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case kFailed:
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if (!g_nancy->_sound->isSoundPlaying(_failSound)) {
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g_nancy->_sound->stopSound(_failSound);
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_state = kActionTrigger;
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}
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break;
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case kSolved:
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if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
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g_nancy->_sound->stopSound(_solveSound);
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_state = kActionTrigger;
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}
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break;
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}
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break;
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case kActionTrigger:
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switch (_solveState) {
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case kNotSolved:
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_exitScene.execute();
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break;
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case kFailed:
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_failExitScene.execute();
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break;
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case kSolved:
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_solveExitScene.execute();
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break;
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}
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g_nancy->_input->setVKEnabled(false);
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finishExecution();
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}
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}
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void PasswordPuzzle::onPause(bool paused) {
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g_nancy->_input->setVKEnabled(!paused);
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RenderActionRecord::onPause(paused);
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}
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void PasswordPuzzle::handleInput(NancyInput &input) {
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if (_solveState != kNotSolved) {
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return;
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}
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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}
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for (uint i = 0; i < input.otherKbdInput.size(); ++i) {
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Common::KeyState &key = input.otherKbdInput[i];
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Common::String &activeField = _passwordFieldIsActive ? _playerPasswordInput : _playerNameInput;
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if (key.keycode == Common::KEYCODE_BACKSPACE) {
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if (activeField.size() && activeField.lastChar() == '-' ? activeField.size() > 1 : true) {
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if (activeField.lastChar() == '-') {
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activeField.deleteChar(activeField.size() - 2);
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} else {
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activeField.deleteLastChar();
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}
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drawText();
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}
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} else if (key.keycode == Common::KEYCODE_RETURN || key.keycode == Common::KEYCODE_KP_ENTER) {
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_playerHasHitReturn = true;
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} else if (Common::isAlnum(key.ascii) || Common::isSpace(key.ascii)) {
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if (activeField.size() && activeField.lastChar() == '-') {
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if (activeField.size() <= _maxStringLength + 1) {
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activeField.deleteLastChar();
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activeField += key.ascii;
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activeField += '-';
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}
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} else {
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if (activeField.size() <= _maxStringLength) {
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activeField += key.ascii;
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}
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}
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drawText();
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}
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}
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}
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void PasswordPuzzle::drawText() {
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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const Graphics::Font *font = g_nancy->_graphics->getFont(_fontID);
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Common::Rect bounds = _nameBounds;
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bounds = NancySceneState.getViewport().convertViewportToScreen(bounds);
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bounds = convertToLocal(bounds);
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Common::Point destPoint(bounds.left, bounds.bottom + 1 - font->getFontHeight());
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font->drawString(&_drawSurface, _playerNameInput, destPoint.x, destPoint.y, bounds.width(), 0);
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bounds = _passwordBounds;
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bounds = NancySceneState.getViewport().convertViewportToScreen(bounds);
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bounds = convertToLocal(bounds);
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destPoint.x = bounds.left;
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destPoint.y = bounds.bottom + 1 - font->getFontHeight();
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font->drawString(&_drawSurface, _playerPasswordInput, destPoint.x, destPoint.y, bounds.width(), 0);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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