71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NANCY_ACTION_MATCHPUZZLE_H
|
|
#define NANCY_ACTION_MATCHPUZZLE_H
|
|
|
|
#include "engines/nancy/action/actionrecord.h"
|
|
|
|
namespace Nancy {
|
|
namespace Action {
|
|
|
|
// Flag puzzle in Nancy 8
|
|
|
|
class MatchPuzzle : public RenderActionRecord {
|
|
public:
|
|
MatchPuzzle() : RenderActionRecord(7) {}
|
|
virtual ~MatchPuzzle() {}
|
|
|
|
void init() override;
|
|
|
|
void readData(Common::SeekableReadStream &stream) override;
|
|
void execute() override;
|
|
void handleInput(NancyInput &input) override;
|
|
|
|
protected:
|
|
Common::String getRecordTypeName() const override { return "MatchPuzzle"; }
|
|
bool isViewportRelative() const override { return true; }
|
|
|
|
Graphics::ManagedSurface _image;
|
|
//Common::Rect _displayBounds;
|
|
|
|
Common::Rect _shuffleButtonRect;
|
|
Common::Array<Common::Rect> _flagRects;
|
|
|
|
Common::Path _overlayName;
|
|
Common::Path _flagPointBackgroundName;
|
|
|
|
Common::StringArray _flagNames;
|
|
|
|
SoundDescription _slotWinSound;
|
|
SoundDescription _shuffleSound;
|
|
SoundDescription _cardPlaceSound;
|
|
SoundDescription _matchSuccessSound;
|
|
|
|
SceneChangeWithFlag _solveSceneChange;
|
|
SceneChangeWithFlag _exitSceneChange;
|
|
};
|
|
|
|
} // End of namespace Action
|
|
} // End of namespace Nancy
|
|
|
|
#endif // NANCY_ACTION_MATCHPUZZLE_H
|