280 lines
6.8 KiB
C++
280 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/bombpuzzle.h"
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namespace Nancy {
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namespace Action {
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void BombPuzzle::init() {
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_screenPosition = _displayBounds;
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for (Common::Rect &r : _wireDests) {
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_screenPosition.extend(r);
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}
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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g_nancy->_resource->loadImage(_imageName, _image);
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RenderActionRecord::init();
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}
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void BombPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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readRectArray(stream, _wireSrcs, 4);
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readRectArray(stream, _wireDests, 4);
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readRectArray(stream, _digitSrcs, 10);
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readRectArray(stream, _digitDests, 4);
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readRect(stream, _colonSrc);
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readRect(stream, _colonDest);
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readRect(stream, _displayBounds);
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_solveOrder.resize(4);
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for (uint i = 0; i < 4; ++i) {
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_solveOrder[i] = stream.readByte();
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}
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_snipSound.readNormal(stream);
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_noToolSound.readNormal(stream);
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_toolID = stream.readUint16LE();
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_solveSceneChange.readData(stream);
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stream.skip(2);
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_solveSound.readNormal(stream);
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_failSceneChange.readData(stream);
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stream.skip(2);
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_failSound.readNormal(stream);
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switch (NancySceneState.getDifficulty()) {
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case 0:
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_timerTotalTime = 30 * 1000;
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break;
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case 1:
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_timerTotalTime = 25 * 1000;
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break;
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case 2:
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_timerTotalTime = 20 * 1000;
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break;
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}
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_nextBlinkTime = _timerTotalTime;
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_timerBlinkTime = 10 * 1000; // 10 seconds for all difficulties
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}
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void BombPuzzle::updateGraphics() {
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if (_state != kRun) {
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return;
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}
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Time timeRemaining = NancySceneState.getTimerTime();
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if (timeRemaining == 0) {
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return;
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}
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if (timeRemaining > _timerTotalTime) {
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timeRemaining = 0;
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} else {
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timeRemaining = _timerTotalTime - timeRemaining;
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}
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bool toggleBlink = false;
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if (timeRemaining < _nextBlinkTime) {
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_nextBlinkTime = timeRemaining - 300; // hardcoded to 300 ms
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toggleBlink = timeRemaining < _timerBlinkTime;
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}
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if (_lastDrawnTime == timeRemaining.getSeconds() && !toggleBlink) {
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// State is the same as last call, do not redraw
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return;
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}
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Common::Rect t = _displayBounds;
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_lastDrawnTime = timeRemaining.getSeconds();
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// Clear the display
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_drawSurface.fillRect(t, _drawSurface.getTransparentColor());
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if (toggleBlink) {
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if (!_isBlinking) {
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// Only clear the display
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_isBlinking = true;
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_needsRedraw = true;
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return;
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} else {
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// Redraw the display
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_isBlinking = false;
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}
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} else {
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if (_isBlinking) {
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// Only clear the display
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_needsRedraw = true;
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return;
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}
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}
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// Add 1 second to timer so it starts at 30/25/20 seconds
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timeRemaining += 1000;
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// Draw 10s of minutes
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t = _digitDests[0];
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _digitSrcs[timeRemaining.getMinutes() / 10], t);
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// Draw 1s of minutes
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t = _digitDests[1];
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _digitSrcs[timeRemaining.getMinutes() % 10], t);
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// Draw 10s of seconds
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t = _digitDests[2];
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _digitSrcs[timeRemaining.getSeconds() / 10], t);
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// Draw 1s of seconds
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t = _digitDests[3];
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _digitSrcs[timeRemaining.getSeconds() % 10], t);
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// Draw colon
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t = _colonDest;
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t.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _colonSrc, t);
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_needsRedraw = true;
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}
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void BombPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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g_nancy->_sound->loadSound(_snipSound);
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g_nancy->_sound->loadSound(_noToolSound);
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NancySceneState.setNoHeldItem();
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_state = kRun;
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break;
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case kRun: {
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bool fail = false;
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for (uint i = 0; i < _playerOrder.size(); ++i) {
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if (_playerOrder[i] != _solveOrder[i]) {
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fail = true;
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break;
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}
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}
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if (fail) {
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_failed = true;
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_state = kActionTrigger;
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g_nancy->_sound->loadSound(_failSound);
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g_nancy->_sound->playSound(_failSound);
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return;
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}
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if (_playerOrder.size() == _solveOrder.size()) {
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_failed = false;
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_state = kActionTrigger;
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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}
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break;
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}
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case kActionTrigger:
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if (_failed) {
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if (g_nancy->_sound->isSoundPlaying(_failSound)) {
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return;
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}
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g_nancy->_sound->stopSound(_failSound);
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_failSceneChange.execute();
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} else {
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if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
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return;
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}
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g_nancy->_sound->stopSound(_solveSound);
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_solveSceneChange.execute();
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}
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g_nancy->_sound->stopSound(_snipSound);
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g_nancy->_sound->stopSound(_noToolSound);
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finishExecution();
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}
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}
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void BombPuzzle::handleInput(NancyInput &input) {
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for (uint i = 0 ; i < _wireDests.size(); ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_wireDests[i]).contains(input.mousePos)) {
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for (byte j : _playerOrder) {
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if (i == j) {
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// Wire already snipped, do nothing
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return;
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}
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}
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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if (NancySceneState.getHeldItem() == _toolID) {
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if (!g_nancy->_sound->isSoundPlaying(_snipSound)) {
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_playerOrder.push_back(i);
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g_nancy->_sound->playSound(_snipSound);
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Common::Rect dest = _wireDests[i];
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dest.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.blitFrom(_image, _wireSrcs[i], dest);
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_needsRedraw = true;
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}
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} else {
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g_nancy->_sound->playSound(_noToolSound);
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}
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}
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break;
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}
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}
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}
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} // End of namespace Action
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} // End of namespace Nancy
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