Files
scummvm-cursorfix/engines/nancy/action/puzzle/angletosspuzzle.cpp
2026-02-02 04:50:13 +01:00

100 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/angletosspuzzle.h"
namespace Nancy {
namespace Action {
void AngleTossPuzzle::init() {
Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
setVisible(true);
moveTo(screenBounds);
// TODO
}
void AngleTossPuzzle::execute() {
if (_state == kBegin) {
init();
registerGraphics();
_state = kRun;
}
// TODO
// Stub - return to the winning screen
warning("STUB - Nancy 8 Squid Toss game");
SceneChangeDescription scene;
scene.sceneID = 4465;
NancySceneState.resetStateToInit();
NancySceneState.changeScene(scene);
}
void AngleTossPuzzle::readData(Common::SeekableReadStream &stream) {
Common::Path tmp;
readFilename(stream, tmp);
stream.skip(12); // TODO
for (uint i = 0; i < 22; ++i) {
Common::Rect r;
readRect(stream, r);
/*
Common::String desc = Common::String::format("AngleTossPuzzle rect %d", i);
debug("%s %d, %d, %d, %d", desc.c_str(), r.left, r.top, r.right, r.bottom);
Graphics::Surface *s = g_system->lockScreen();
s->fillRect(r, 255);
g_system->unlockScreen();
g_system->updateScreen();
g_system->delayMillis(1000);
*/
}
_powerSound.readNormal(stream);
_squeakSound.readNormal(stream);
_chainSound.readNormal(stream);
_throwSquidScene.readData(stream);
stream.skip(7); // TODO
_exitScene.readData(stream);
stream.skip(16); // TODO
}
void AngleTossPuzzle::handleInput(NancyInput &input) {
// TODO
}
} // End of namespace Action
} // End of namespace Nancy