139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_INVENTORYRECORDS_H
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#define NANCY_ACTION_INVENTORYRECORDS_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Simply adds an item to the player's inventory.
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class AddInventoryNoHS : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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uint16 _itemID = 0;
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bool _setCursor = false;
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bool _forceCursor = false;
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protected:
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Common::String getRecordTypeName() const override { return "AddInventoryNoHS"; }
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};
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// Simply removes an item from the player's inventory.
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class RemoveInventoryNoHS : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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uint _itemID;
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protected:
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Common::String getRecordTypeName() const override { return "RemoveInventoryNoHS"; }
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};
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// Displays a static image inside the viewport. The static image corresponds to an
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// inventory item, and is only displayed if the item is not in the player's possession.
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// On click, it hides the image and adds the item to the inventory.
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class ShowInventoryItem : public RenderActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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ShowInventoryItem() : RenderActionRecord(9) {}
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virtual ~ShowInventoryItem() { _fullSurface.free(); }
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void init() override;
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uint16 _objectID = 0;
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Common::Path _imageName;
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Common::Array<FrameBlitDescription> _blitDescriptions;
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int16 _drawnFrameID = -1;
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Graphics::ManagedSurface _fullSurface;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override { return "ShowInventoryItem"; }
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bool isViewportRelative() const override { return true; }
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};
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// When clicking an ActionRecord hotspot with a kItem dependency, the engine
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// checks if the required item is currently being held; when it isn't, it plays
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// a specific sound to inform the player they need some item. This AR changes that
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// sound and its related caption (or stops it from playing entirely).
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class InventorySoundOverride : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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byte _command = 0;
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uint16 _itemID = 0;
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SoundDescription _sound;
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Common::String _caption;
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protected:
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Common::String getRecordTypeName() const override { return "InventorySoundOverride"; }
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};
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// Temporarily disable (or re-enable) clicking on a specific item in the inventory box
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class EnableDisableInventory : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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uint16 _itemID = 0;
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byte _disabledState = 0;
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protected:
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Common::String getRecordTypeName() const override { return "EnableDisableInventory"; }
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};
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// Pops the scene and item that get pushed when a player clicks a kInvItemNewSceneView item
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class PopInvViewPriorScene : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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protected:
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Common::String getRecordTypeName() const override { return "PopInvViewPriorScene"; }
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};
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class GoInvViewScene : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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protected:
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Common::String getRecordTypeName() const override { return "GoInvViewScene"; }
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uint16 _itemID = 0;
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bool _addToInventory = false;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_INVENTORYRECORDS_H
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