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scummvm-cursorfix/engines/mm/mm1/views_enh/spells/recharge_item.cpp
2026-02-02 04:50:13 +01:00

67 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/spells/recharge_item.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
RechargeItem::RechargeItem() : CharacterInventory("RechargeItem") {
clearButtons();
addButton(2, STRING["enhdialogs.items.buttons.arms"], Common::KEYCODE_a);
addButton(6, STRING["enhdialogs.items.buttons.backpack"], Common::KEYCODE_b);
addButton(14, STRING["enhdialogs.items.buttons.charge"], Common::KEYCODE_c);
addButton(16, STRING["enhdialogs.misc.exit"], Common::KEYCODE_ESCAPE);
}
bool RechargeItem::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_a || msg.keycode == Common::KEYCODE_b ||
(msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_6)) {
// Keys we can allow the base view to handle
CharacterInventory::msgKeypress(msg);
} else if (msg.keycode == Common::KEYCODE_c) {
selectButton(BTN_CHARGE);
}
return true;
}
void RechargeItem::performAction() {
assert(_selectedButton == BTN_CHARGE);
Inventory &inv = _mode == ARMS_MODE ? g_globals->_currCharacter->_equipped :
g_globals->_currCharacter->_backpack;
bool result = charge(inv, _selectedItem);
close();
g_events->send(InfoMessage(STRING[result ? "spells.done" : "spells.failed"]));
}
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM