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scummvm-cursorfix/engines/mm/mm1/views/spells/teleport.h
2026-02-02 04:50:13 +01:00

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1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_SPELLS_TELEPORT_H
#define MM1_VIEWS_SPELLS_TELEPORT_H
#include "mm/mm1/views/spells/spell_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
class Teleport : public SpellView {
private:
enum Mode {
SELECT_DIRECTION, SELECT_SQUARES, CAST
};
Mode _mode = SELECT_DIRECTION;
char _direction = '\0';
int _squares = 0;
/**
* Handle the teleporting
*/
void teleport();
public:
/**
* Constructor
*/
Teleport();
/**
* Destructor
*/
virtual ~Teleport() {}
/**
* Show the view
*/
bool msgFocus(const FocusMessage &) override;
/**
* Draw the view contents
*/
void draw() override;
/**
* Keypress handler
*/
bool msgKeypress(const KeypressMessage &msg) override;
/**
* Action handler
*/
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM
#endif