106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/blacksmith_subview.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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void BlacksmithSubview::drawItems() {
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for (int idx = 0; idx < INVENTORY_COUNT; ++idx) {
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writeChar(17, 1 + idx, 'A' + idx);
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writeString(") ");
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g_globals->_items.getItem(_items[idx]);
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drawIsAllowed();
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writeString(g_globals->_currItem._name);
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_textPos.x = 35;
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writeNumber(g_globals->_currItem._cost);
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}
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}
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void BlacksmithSubview::drawIsAllowed() {
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Character &c = *g_globals->_currCharacter;
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if (c._class != NONE && c._class <= ROBBER) {
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if (!(BLACKSMITH_CLASS_USAGE[c._class - 1] &
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g_globals->_currItem._disablements))
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return;
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}
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_textPos.x--;
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writeChar('-');
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}
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bool BlacksmithSubview::msgKeypress(const KeypressMessage &msg) {
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switch (msg.keycode) {
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case Common::KEYCODE_a:
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case Common::KEYCODE_b:
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case Common::KEYCODE_c:
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case Common::KEYCODE_d:
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case Common::KEYCODE_e:
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case Common::KEYCODE_f:
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selectItem(msg.keycode - Common::KEYCODE_a);
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draw();
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break;
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default:
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break;
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}
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return true;
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}
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bool BlacksmithSubview::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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return true;
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}
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return false;
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}
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void BlacksmithSubview::selectItem(uint index) {
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switch (g_globals->_currCharacter->buyItem(
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_items[index])) {
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case Character::BUY_BACKPACK_FULL:
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backpackFull();
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break;
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case Character::BUY_NOT_ENOUGH_GOLD:
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notEnoughGold();
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break;
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default:
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// Purchased successfully
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displayMessage(15, STRING["dialogs.blacksmith.thankyou"]);
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break;
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}
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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