404 lines
9.4 KiB
C++
404 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/encounter.h"
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#include "mm/mm1/game/encounter.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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Encounter::Encounter() : TextView("Encounter") {
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}
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bool Encounter::msgFocus(const FocusMessage &msg) {
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_mode = ALERT;
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return true;
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}
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void Encounter::draw() {
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Game::Encounter &enc = g_globals->_encounters;
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Graphics::ManagedSurface s = getSurface();
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if (_mode != ALERT)
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// Clear the commands area
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s.fillRect(Common::Rect(241, 0, 320, 128), 0);
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switch (_mode) {
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case ALERT:
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writeString(9, 6, " ");
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writeString(9, 7, STRING["dialogs.encounter.title"]);
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writeString(9, 8, " ");
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delaySeconds(2);
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break;
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case SURPRISED_BY_MONSTERS:
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writeString(6, 21, STRING["dialogs.encounter.surprised"]);
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enc._encounterType = Game::FORCE_SURPRISED;
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delaySeconds(2);
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break;
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case SURPRISED_MONSTERS:
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writeString(2, 21, STRING["dialogs.encounter.surprise"]);
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writeString(1, 22, STRING["dialogs.encounter.approach"]);
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break;
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case ENCOUNTER_OPTIONS: {
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// Write the encounter options
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clearLines(20, 24);
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writeString(0, 21, STRING["dialogs.encounter.options1"]);
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writeString(10, 22, STRING["dialogs.encounter.options2"]);
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break;
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}
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case NOWHERE_TO_RUN:
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clearLines(20, 24);
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writeString(11, 21, STRING["dialogs.encounter.nowhere_to_run"]);
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delaySeconds(2);
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break;
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case SURROUNDED:
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clearLines(20, 24);
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writeString(5, 21, STRING["dialogs.encounter.surround"]);
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delaySeconds(2);
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break;
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case SURRENDER_FAILED:
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clearLines(20, 24);
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writeString(2, 21, STRING["dialogs.encounter.surrender_failed"]);
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delaySeconds(2);
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break;
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case NO_RESPONSE:
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clearLines(20, 24);
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writeString(12, 21, STRING["dialogs.encounter.no_response"]);
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delaySeconds(2);
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break;
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case BRIBE:
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enc._bribeFleeCtr++;
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enc._bribeAlignmentCtr++;
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writeString(5, 21, Common::String::format(
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STRING["dialogs.encounter.give_up"].c_str(),
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_bribeTypeStr.c_str()));
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break;
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case NOT_ENOUGH:
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clearLines(20, 24);
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writeString(14, 21, STRING["dialogs.encounter.not_enough"]);
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delaySeconds(2);
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break;
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case COMBAT:
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clearLines(20, 24);
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writeString(16, 21, STRING["dialogs.encounter.combat"]);
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delaySeconds(2);
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break;
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default:
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break;
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}
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if (_mode != ALERT) {
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// Display the monster
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drawGraphic(enc._monsterImgNum);
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// Write the monster list
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for (uint i = 0; i < enc._monsterList.size(); ++i) {
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writeChar(22, i, 'A' + i);
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writeString(") ");
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writeString(enc._monsterList[i]._name);
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}
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}
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if (_mode == NO_RESPONSE || _mode == SURROUNDED ||
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_mode == NOT_ENOUGH || _mode == COMBAT ||
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_mode == NOWHERE_TO_RUN || _mode == SURRENDER_FAILED ||
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_mode == SURPRISED_BY_MONSTERS) {
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if (enc._alignmentsChanged) {
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writeString(8, 23, STRING["dialogs.encounter.alignment_slips"]);
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Sound::sound(SOUND_2);
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}
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_mode = BATTLE;
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}
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}
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void Encounter::timeout() {
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const Game::Encounter &enc = g_globals->_encounters;
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const Maps::Map &map = *g_maps->_currentMap;
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switch (_mode) {
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case ALERT:
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// Finished displaying initial encounter alert
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if (enc._encounterType == Game::FORCE_SURPRISED) {
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_mode = SURPRISED_BY_MONSTERS;
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} else if (enc._encounterType == Game::NORMAL_SURPRISED ||
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/* ENCOUNTER_OPTIONS */
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g_engine->getRandomNumber(100) > map[Maps::MAP_21]) {
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// Potentially surprised. Check for guard dog spell
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if (g_globals->_activeSpells._s.guard_dog ||
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g_engine->getRandomNumber(100) > map[Maps::MAP_20])
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_mode = ENCOUNTER_OPTIONS;
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else
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_mode = SURPRISED_BY_MONSTERS;
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} else {
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_mode = SURPRISED_MONSTERS;
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}
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break;
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case BATTLE:
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// Switch to combat view
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close();
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send("Combat", GameMessage("COMBAT"));
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break;
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default:
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break;
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}
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redraw();
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}
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bool Encounter::msgKeypress(const KeypressMessage &msg) {
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const Maps::Map &map = *g_maps->_currentMap;
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switch (_mode) {
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case SURPRISED_MONSTERS:
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if (msg.keycode == Common::KEYCODE_y) {
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_mode = ENCOUNTER_OPTIONS;
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redraw();
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} else if (msg.keycode == Common::KEYCODE_n) {
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encounterEnded();
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}
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break;
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case ENCOUNTER_OPTIONS:
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switch (msg.keycode) {
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case Common::KEYCODE_a:
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attack();
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break;
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case Common::KEYCODE_b:
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bribe();
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break;
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case Common::KEYCODE_r:
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retreat();
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break;
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case Common::KEYCODE_s:
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surrender();
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break;
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default:
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break;
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}
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break;
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case BRIBE:
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if (msg.keycode == Common::KEYCODE_y) {
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if (getRandomNumber(100) > map[Maps::MAP_BRIBE_THRESHOLD]) {
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_mode = NOT_ENOUGH;
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redraw();
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} else {
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switch (_bribeType) {
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case BRIBE_GOLD:
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g_globals->_party.clearPartyGold();
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break;
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case BRIBE_GEMS:
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g_globals->_party.clearPartyGems();
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break;
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case BRIBE_FOOD:
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g_globals->_party.clearPartyFood();
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break;
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}
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encounterEnded();
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}
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} else if (msg.keycode == Common::KEYCODE_n) {
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_mode = ENCOUNTER_OPTIONS;
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redraw();
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}
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break;
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default:
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break;
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}
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return true;
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}
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void Encounter::encounterEnded() {
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close();
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g_events->send("Game", GameMessage("UPDATE"));
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}
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void Encounter::attack() {
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const Game::Encounter &enc = g_globals->_encounters;
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if (!enc.checkSurroundParty() || !enc.checkSurroundParty() ||
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!enc.checkSurroundParty()) {
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increaseAlignments();
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}
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_mode = COMBAT;
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redraw();
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}
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void Encounter::bribe() {
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const Game::Encounter &enc = g_globals->_encounters;
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if (enc.checkSurroundParty()) {
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if (!enc._bribeAlignmentCtr)
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decreaseAlignments();
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_mode = NO_RESPONSE;
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redraw();
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} else if (getRandomNumber(7) == 5 && !enc._bribeFleeCtr) {
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// Rare chance to abort combat immediately
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encounterEnded();
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} else {
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_mode = BRIBE;
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int val = getRandomNumber(100);
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if (val < 6) {
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_bribeType = BRIBE_GEMS;
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_bribeTypeStr = STRING["dialogs.encounter.gems"];
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} else if (val < 16) {
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_bribeType = BRIBE_FOOD;
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_bribeTypeStr = STRING["dialogs.encounter.food"];
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} else {
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_bribeType = BRIBE_GOLD;
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_bribeTypeStr = STRING["dialogs.encounter.gold"];
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}
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redraw();
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}
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}
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void Encounter::retreat() {
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const Maps::Map &map = *g_maps->_currentMap;
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const Game::Encounter &enc = g_globals->_encounters;
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int val = getRandomNumber(110);
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if (val >= 100) {
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// 9% chance of simply fleeing
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flee();
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} else if (val > map[Maps::MAP_FLEE_THRESHOLD]) {
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// Nowhere to run depending on the map
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_mode = NOWHERE_TO_RUN;
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redraw();
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} else if (enc._monsterList.size() < g_globals->_party.size() || !enc.checkSurroundParty()) {
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// Only allow fleeing if the number of monsters
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// are less than the size of the party
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flee();
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} else {
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_mode = SURROUNDED;
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redraw();
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}
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}
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void Encounter::surrender() {
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const Game::Encounter &enc = g_globals->_encounters;
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const Maps::Map &map = *g_maps->_currentMap;
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if (getRandomNumber(100) > map[Maps::MAP_SURRENDER_THRESHOLD] ||
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getRandomNumber(100) > enc._fleeThreshold) {
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_mode = SURRENDER_FAILED;
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redraw();
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} else {
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g_maps->_mapPos.x = map[Maps::MAP_SURRENDER_X];
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g_maps->_mapPos.y = map[Maps::MAP_SURRENDER_Y];
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g_maps->visitedTile();
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// Randomly remove food, gems, or gold from the party
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int val = getRandomNumber(200);
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if (val < 51) {
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} else if (val < 151) {
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g_globals->_party.clearPartyGold();
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} else if (val < 161) {
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g_globals->_party.clearPartyGems();
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} else if (val < 171) {
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g_globals->_party.clearPartyFood();
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} else if (val < 191) {
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g_globals->_party.clearPartyFood();
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g_globals->_party.clearPartyGold();
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} else if (val < 200) {
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g_globals->_party.clearPartyGold();
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g_globals->_party.clearPartyGems();
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} else {
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g_globals->_party.clearPartyGems();
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g_globals->_party.clearPartyFood();
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g_globals->_party.clearPartyGold();
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}
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encounterEnded();
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}
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}
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void Encounter::flee() {
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const Maps::Map &map = *g_maps->_currentMap;
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g_maps->_mapPos.x = map[Maps::MAP_FLEE_X];
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g_maps->_mapPos.y = map[Maps::MAP_FLEE_Y];
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encounterEnded();
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}
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void Encounter::decreaseAlignments() {
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Game::Encounter &enc = g_globals->_encounters;
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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if (c._alignmentCtr) {
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--c._alignmentCtr;
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if (c._alignmentCtr == 0)
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enc.changeCharAlignment(GOOD);
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else if (c._alignmentCtr == 16)
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enc.changeCharAlignment(NEUTRAL);
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}
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}
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}
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void Encounter::increaseAlignments() {
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Game::Encounter &enc = g_globals->_encounters;
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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if (c._alignmentCtr != 32) {
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++c._alignmentCtr;
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if (c._alignmentCtr == 32)
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enc.changeCharAlignment(EVIL);
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else if (c._alignmentCtr == 16)
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enc.changeCharAlignment(NEUTRAL);
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}
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}
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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