493 lines
13 KiB
C++
493 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/create_characters.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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void CreateCharacters::NewCharacter::clear() {
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Common::fill(_attribs1, _attribs1 + 7, 0);
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Common::fill(_attribs2, _attribs2 + 7, 0);
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_class = KNIGHT;
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_race = HUMAN;
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_alignment = GOOD;
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_sex = MALE;
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_name = "";
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Common::fill(_classesAllowed, _classesAllowed + 7, 0);
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}
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void CreateCharacters::NewCharacter::reroll() {
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clear();
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// Generate attributes
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for (int attrib = INTELLECT; attrib <= LUCK; ++attrib)
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_attribs1[attrib] = g_engine->getRandomNumber(4, 17);
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Common::copy(_attribs1, _attribs1 + 7, _attribs2);
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// Select which classes are available
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_classesAllowed[KNIGHT] = _attribs1[MIGHT] >= 12;
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_classesAllowed[PALADIN] = _attribs1[MIGHT] >= 12 && _attribs1[PERSONALITY] >= 12 &&
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_attribs1[ENDURANCE] >= 12;
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_classesAllowed[ARCHER] = _attribs1[INTELLECT] >= 12 && _attribs1[ACCURACY] >= 12;
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_classesAllowed[CLERIC] = _attribs1[PERSONALITY] >= 12;
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_classesAllowed[SORCERER] = _attribs1[INTELLECT] >= 12;
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_classesAllowed[ROBBER] = true;
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}
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void CreateCharacters::NewCharacter::save() {
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uint i = 0;
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while (i < ROSTER_COUNT && g_globals->_roster._towns[i])
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++i;
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g_globals->_roster._towns[i] = Maps::SORPIGAL;
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g_globals->_currCharacter = &g_globals->_roster[i];
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Character &re = *g_globals->_currCharacter;
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re.clear();
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Common::strcpy_s(re._name, _name.c_str());
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re._sex = _sex;
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re._alignment = re._alignmentInitial = _alignment;
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re._race = _race;
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re._class = _class;
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re._intelligence = _attribs1[INTELLECT];
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re._might = _attribs1[MIGHT];
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re._personality = _attribs1[PERSONALITY];
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re._endurance = _attribs1[ENDURANCE];
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re._speed = _attribs1[SPEED];
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re._accuracy = _attribs1[ACCURACY];
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re._luck = _attribs1[LUCK];
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switch (_class) {
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case KNIGHT:
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setHP(12);
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break;
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case PALADIN:
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case ARCHER:
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setHP(10);
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break;
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case CLERIC:
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setHP(8);
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setSP(_attribs1[PERSONALITY]);
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break;
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case SORCERER:
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setHP(6);
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setSP(_attribs1[INTELLECT]);
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break;
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case ROBBER:
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setHP(8);
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re._trapCtr = 50;
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break;
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default:
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break;
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}
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switch (_race) {
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case HUMAN:
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re._resistances._s._fear = 70;
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re._resistances._s._psychic = 25;
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break;
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case ELF:
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re._resistances._s._fear = 70;
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break;
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case DWARF:
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re._resistances._s._poison = 25;
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break;
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case GNOME:
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re._resistances._s._magic = 20;
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break;
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case HALF_ORC:
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re._resistances._s._psychic = 50;
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break;
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}
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re._food = 10;
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re._backpack[0]._id = 1;
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const int ALIGNMENT_VALS[3] = { 0, 0x10, 0x20 };
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re._alignmentCtr = ALIGNMENT_VALS[re._alignmentInitial];
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g_globals->_roster.save();
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}
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void CreateCharacters::NewCharacter::setHP(int hp) {
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Character &re = *g_globals->_currCharacter;
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if (_attribs1[ENDURANCE] >= 19)
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hp += 4;
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else if (_attribs1[ENDURANCE] >= 17)
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hp += 3;
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else if (_attribs1[ENDURANCE] >= 15)
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hp += 2;
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else if (_attribs1[ENDURANCE] >= 13)
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hp += 1;
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else if (_attribs1[ENDURANCE] < 5)
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hp -= 2;
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else if (_attribs1[ENDURANCE] < 8)
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hp -= 1;
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re._hpCurrent = re._hp = re._hpMax = hp;
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int ac = 0;
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if (_attribs1[SPEED] >= 19)
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ac = 4;
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else if (_attribs1[SPEED] >= 17)
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ac = 3;
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else if (_attribs1[SPEED] >= 15)
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ac = 2;
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if (_attribs1[SPEED] >= 13)
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ac = 1;
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re._ac = ac;
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}
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void CreateCharacters::NewCharacter::setSP(int amount) {
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Character &re = *g_globals->_currCharacter;
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int level = 0;
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if (amount >= 19)
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level = 4;
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else if (amount >= 17)
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level = 3;
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else if (amount >= 15)
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level = 2;
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else if (amount >= 13)
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level = 1;
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re._sp = level + 3;
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re._spellLevel = 1;
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}
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/*------------------------------------------------------------------------*/
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void CreateCharacters::draw() {
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drawTextBorder();
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writeString(10, 0, STRING["dialogs.create_characters.title"]);
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writeString(3, 5, STRING["dialogs.create_characters.intellect"]);
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writeString(3, 7, STRING["dialogs.create_characters.might"]);
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writeString(3, 9, STRING["dialogs.create_characters.personality"]);
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writeString(3, 11, STRING["dialogs.create_characters.endurance"]);
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writeString(3, 13, STRING["dialogs.create_characters.speed"]);
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writeString(3, 15, STRING["dialogs.create_characters.accuracy"]);
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writeString(3, 17, STRING["dialogs.create_characters.luck"]);
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printAttributes();
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switch (_state) {
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case SELECT_CLASS:
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printClasses();
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if (g_globals->_roster.full())
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writeString(9, 21, STRING["dialogs.create_characters.full"]);
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escToGoBack();
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break;
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case SELECT_RACE:
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printRaces();
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break;
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case SELECT_ALIGNMENT:
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printAlignments();
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break;
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case SELECT_SEX:
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printSexes();
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break;
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case SELECT_NAME:
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printSummary(false);
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break;
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case SAVE_PROMPT:
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printSummary(true);
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break;
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}
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}
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void CreateCharacters::printAttributes() {
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_textPos.y = 5;
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for (int i = 0; i < 7; ++i, _textPos.y += 2) {
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_textPos.x = 17;
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if (_newChar._attribs1[i] < 10)
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writeChar(' ');
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writeNumber(_newChar._attribs1[i]);
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}
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}
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void CreateCharacters::printClasses() {
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if (_newChar._classesAllowed[KNIGHT]) {
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writeString(23, 5, "1) ");
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writeString(STRING["stats.classes.1"]);
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}
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if (_newChar._classesAllowed[PALADIN]) {
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writeString(23, 6, "2) ");
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writeString(STRING["stats.classes.2"]);
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}
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if (_newChar._classesAllowed[ARCHER]) {
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writeString(23, 7, "3) ");
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writeString(STRING["stats.classes.3"]);
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}
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if (_newChar._classesAllowed[CLERIC]) {
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writeString(23, 8, "4) ");
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writeString(STRING["stats.classes.4"]);
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}
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if (_newChar._classesAllowed[SORCERER]) {
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writeString(23, 9, "5) ");
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writeString(STRING["stats.classes.5"]);
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}
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writeString(23, 10, "6) ");
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writeString(STRING["stats.classes.6"]);
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writeString(22, 13, STRING["dialogs.create_characters.select_class"]);
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writeString(26, 15, "(1-6)");
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writeString(21, 17, STRING["dialogs.create_characters.reroll"]);
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}
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void CreateCharacters::printRaces() {
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writeString(22, 5, STRING["dialogs.create_characters.class"]);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeString(23, 7, "1) ");
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writeString(STRING["stats.races.1"]);
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writeString(23, 8, "2) ");
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writeString(STRING["stats.races.2"]);
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writeString(23, 9, "3) ");
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writeString(STRING["stats.races.3"]);
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writeString(23, 10, "4) ");
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writeString(STRING["stats.races.4"]);
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writeString(23, 11, "5) ");
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writeString(STRING["stats.races.5"]);
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writeString(22, 13, STRING["dialogs.create_characters.select_race"]);
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writeString(26, 15, "(1-5)");
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writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
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}
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void CreateCharacters::printAlignments() {
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writeString(22, 5, STRING["dialogs.create_characters.class"]);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeString(22, 6, STRING["dialogs.create_characters.race"]);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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writeString(23, 8, "1) ");
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writeString(STRING["stats.alignments.1"]);
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writeString(23, 9, "2) ");
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writeString(STRING["stats.alignments.2"]);
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writeString(23, 10, "3) ");
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writeString(STRING["stats.alignments.3"]);
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writeString(21, 13, STRING["dialogs.create_characters.select_alignment"]);
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writeString(26, 15, "(1-3)");
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writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
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}
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void CreateCharacters::printSexes() {
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writeString(22, 5, STRING["dialogs.create_characters.class"]);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeString(22, 6, STRING["dialogs.create_characters.race"]);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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writeString(22, 7, STRING["dialogs.create_characters.alignment"]);
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writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
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writeString(23, 9, "1) ");
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writeString(STRING["stats.sex.1"]);
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writeString(23, 10, "2) ");
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writeString(STRING["stats.sex.2"]);
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writeString(23, 13, STRING["dialogs.create_characters.select_sex"]);
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writeString(26, 15, "(1-2)");
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writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
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}
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void CreateCharacters::printSummary(bool promptToSave) {
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writeString(22, 5, STRING["dialogs.create_characters.class"]);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeString(22, 6, STRING["dialogs.create_characters.race"]);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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writeString(22, 7, STRING["dialogs.create_characters.alignment"]);
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writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
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writeString(22, 8, STRING["dialogs.create_characters.sex"]);
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writeString(STRING[Common::String::format("stats.sex.%d", _newChar._sex)]);
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writeString(22, 11, STRING["dialogs.create_characters.name"]);
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writeString(22, 13, _newChar._name);
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if (promptToSave) {
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writeString(22, 15, STRING["dialogs.create_characters.save_character"]);
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writeString(26, 17, "(Y/N)?");
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} else {
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writeChar('_');
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writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
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}
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}
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bool CreateCharacters::msgKeypress(const KeypressMessage &msg) {
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switch (_state) {
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case SELECT_CLASS:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_6) {
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if (_newChar._classesAllowed[msg.keycode - Common::KEYCODE_0] &&
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!g_globals->_roster.full()) {
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// Selected a valid class
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_newChar._class = (CharacterClass)(msg.keycode - Common::KEYCODE_0);
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_state = SELECT_RACE;
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redraw();
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}
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}
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break;
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case SELECT_RACE:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_5) {
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// Selected a race
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_newChar._race = (Race)(msg.keycode - Common::KEYCODE_0);
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switch (_newChar._race) {
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case ELF:
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_newChar._attribs1[INTELLECT]++;
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_newChar._attribs1[ACCURACY]++;
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_newChar._attribs1[MIGHT]--;
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_newChar._attribs1[ENDURANCE]--;
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break;
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case DWARF:
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_newChar._attribs1[ENDURANCE]++;
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_newChar._attribs1[LUCK]++;
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_newChar._attribs1[INTELLECT]--;
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_newChar._attribs1[SPEED]--;
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break;
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case GNOME:
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_newChar._attribs1[LUCK] += 2;
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_newChar._attribs1[SPEED]--;
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_newChar._attribs1[ACCURACY]--;
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break;
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case HALF_ORC:
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_newChar._attribs1[MIGHT]++;
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_newChar._attribs1[ENDURANCE]++;
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_newChar._attribs1[INTELLECT]--;
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_newChar._attribs1[PERSONALITY]--;
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_newChar._attribs1[LUCK]--;
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break;
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default:
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break;
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}
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_state = SELECT_ALIGNMENT;
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redraw();
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}
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break;
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case SELECT_ALIGNMENT:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_3) {
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// Selected a valid alignment
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_newChar._alignment = (Alignment)(msg.keycode - Common::KEYCODE_0);
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_state = SELECT_SEX;
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redraw();
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}
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break;
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case SELECT_SEX:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_2) {
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// Selected a valid sex
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_newChar._sex = (Sex)(msg.keycode - Common::KEYCODE_0);
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_state = SELECT_NAME;
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redraw();
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}
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break;
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case SELECT_NAME:
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if (msg.ascii >= 32 && msg.ascii <= 127) {
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_newChar._name += toupper(msg.ascii);
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redraw();
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}
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if (_newChar._name.size() == 15) {
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_state = SAVE_PROMPT;
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redraw();
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} else if (msg.keycode == Common::KEYCODE_BACKSPACE &&
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!_newChar._name.empty()) {
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_newChar._name.deleteLastChar();
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redraw();
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}
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break;
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case SAVE_PROMPT:
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if (msg.keycode == Common::KEYCODE_y)
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_newChar.save();
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_state = SELECT_CLASS;
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_newChar.reroll();
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redraw();
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break;
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}
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return true;
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}
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bool CreateCharacters::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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if (_state == SELECT_CLASS) {
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close();
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} else {
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_state = SELECT_CLASS;
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_newChar.reroll();
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redraw();
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}
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return true;
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case KEYBIND_SELECT:
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switch (_state) {
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case SELECT_CLASS:
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// Re-roll attributes
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_newChar.reroll();
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redraw();
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break;
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case SELECT_NAME:
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_state = SAVE_PROMPT;
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redraw();
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break;
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case SAVE_PROMPT:
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_newChar.save();
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_state = SELECT_CLASS;
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_newChar.reroll();
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redraw();
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break;
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default:
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break;
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}
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return true;
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default:
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break;
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}
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return false;
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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