Files
scummvm-cursorfix/engines/mm/mm1/views/character_base.cpp
2026-02-02 04:50:13 +01:00

186 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/character_base.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
void CharacterBase::printStats() {
Character &re = *g_globals->_currCharacter;
printSummary();
writeString(0, 2, STRING["stats.attributes.int"]);
writeNumber(re._intelligence);
_textPos.x = 8;
writeString(STRING["stats.attributes.level"]);
writeNumber(re._level);
_textPos.x = 18;
writeString(STRING["stats.attributes.age"]);
writeNumber(re._level);
_textPos.x = 27;
writeString(STRING["stats.attributes.exp"]);
writeNumber(re._exp);
newLine();
writeString(STRING["stats.attributes.mgt"]);
writeNumber(re._might);
newLine();
writeString(STRING["stats.attributes.per"]);
writeNumber(re._personality);
_textPos.x = 8;
writeString(STRING["stats.attributes.sp"]);
writeNumber(re._sp._current);
_textPos.x = 16;
writeChar('/');
writeNumber(re._sp._base);
_textPos.x = 22;
writeChar('(');
writeNumber(re._spellLevel._current);
writeChar(')');
_textPos.x = 26;
writeString(STRING["stats.attributes.gems"]);
writeNumber(re._gems);
newLine();
writeString(STRING["stats.attributes.end"]);
writeNumber(re._endurance);
newLine();
writeString(STRING["stats.attributes.spd"]);
writeNumber(re._speed);
_textPos.x = 8;
writeString(STRING["stats.attributes.hp"]);
writeNumber(re._hpCurrent);
_textPos.x = 16;
writeChar('/');
writeNumber(re._hpMax);
_textPos.x = 26;
writeString(STRING["stats.attributes.gold"]);
writeNumber(re._gold);
newLine();
writeString(STRING["stats.attributes.acy"]);
writeNumber(re._accuracy);
newLine();
writeString(STRING["stats.attributes.luc"]);
writeNumber(re._luck);
_textPos.x = 8;
writeString(STRING["stats.attributes.ac"]);
writeNumber(re._ac);
_textPos.x = 26;
writeString(STRING["stats.attributes.food"]);
writeNumber(re._food);
newLine();
newLine();
printCondition();
printInventory();
}
void CharacterBase::printSummary() {
Character &re = *g_globals->_currCharacter;
writeString(1, 0, re._name);
_textPos.x = 17;
writeString(": ");
writeChar((re._sex == MALE) ? 'M' : (re._sex == FEMALE ? 'F' : 'O'));
_textPos.x++;
writeString((re._alignment >= GOOD && re._alignment <= EVIL) ?
STRING[Common::String::format("stats.alignments.%d", re._alignment)] :
STRING["stats.none"]
);
if (re._race >= HUMAN && re._race <= HALF_ORC)
writeString(26, 0, STRING[Common::String::format("stats.races.%d", re._race)]);
else
writeString(26, 0, STRING["stats.none"]);
if (re._class >= KNIGHT && re._class <= ROBBER)
writeString(32, 0, STRING[Common::String::format("stats.classes.%d", re._class)]);
else
writeString(32, 0, STRING["stats.none"]);
}
void CharacterBase::printCondition() {
Character &c = *g_globals->_currCharacter;
writeString(STRING["stats.attributes.cond"]);
_textPos.x++;
writeString(c.getConditionString());
}
void CharacterBase::printInventory() {
Character &re = *g_globals->_currCharacter;
writeString(0, 12, STRING["stats.inventory"]);
// Print the equipped and backpack items
for (uint i = 0; i < INVENTORY_COUNT; ++i) {
// Equippied item
writeChar(0, 13 + i, '1' + i);
writeChar(')');
_textPos.x++;
if (i < re._equipped.size()) {
g_globals->_items.getItem(re._equipped[i]._id);
const Item &item = g_globals->_currItem;
writeString(item._name);
}
// Backpack item
writeChar(20, 13 + i, 'A' + i);
writeChar(')');
_textPos.x++;
if (i < re._backpack.size()) {
g_globals->_items.getItem(re._backpack[i]._id);
const Item &item = g_globals->_currItem;
writeString(item._name);
}
}
}
void CharacterBase::draw() {
assert(g_globals->_currCharacter);
clearSurface();
printStats();
}
bool CharacterBase::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
return true;
}
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM