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scummvm-cursorfix/engines/m4/riddle/rooms/section4/room406.h
2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM406_H
#define M4_RIDDLE_ROOMS_SECTION4_ROOM406_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room406 : public Room {
private:
machine *_billiardTable = nullptr;
machine *_painting = nullptr;
machine *_mirror = nullptr;
machine *_cardDoor = nullptr;
machine *_gamesCabinet = nullptr;
machine *_desk = nullptr;
machine *_poolBall = nullptr;
machine *_emptyDrawer = nullptr;
machine *_envelope = nullptr;
machine *_keys = nullptr;
machine *_cards = nullptr;
int _rptmhr = 0;
int _rptmr15 = 0;
int _gamesDrawerState = 0;
int deskDrawerState = 0;
int _ripReachHand = 0;
int _ripHiHand = 0;
int _pickupBall = 0;
machine *_ripAction = nullptr;
int _lookMirror = 0;
int _tableRaises = 0;
int _paintingOpening = 0;
int _ripThrowsBall = 0;
int _deskOpening = 0;
int _cabinetOpens = 0;
void patchHotspots();
void setHotspots();
bool takeKeys();
bool takeBilliardBall();
bool billiardBallOnTable();
void useSwitchPaintingOpen();
void useSwitchPaintingClosed();
void useAceOfSpades1();
void useAceOfSpades2();
bool lookBilliardBall();
public:
Room406() : Room() {}
~Room406() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif