458 lines
12 KiB
C++
458 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/gui/interface.h"
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#include "m4/riddle/gui/game_menu.h"
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#include "m4/riddle/gui/inventory.h"
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#include "m4/riddle/riddle.h"
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#include "m4/riddle/vars.h"
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#include "m4/adv_r/other.h"
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#include "m4/core/cstring.h"
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#include "m4/core/errors.h"
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#include "m4/gui/gui_event.h"
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#include "m4/gui/gui_vmng.h"
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namespace M4 {
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namespace Riddle {
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namespace GUI {
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Interface::Interface() : M4::Interface() {
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_x1 = 0;
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_y1 = LETTERBOX_Y + 373;
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_x2 = SCREEN_WIDTH;
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_y2 = SCREEN_HEIGHT;
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}
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bool Interface::init(int arrow, int wait, int look, int grab, int use) {
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M4::Interface::init(arrow, wait, look, grab, use);
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_sprite = AddWSAssetCELS("INTERFACE STUFF", 22, _G(master_palette));
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gr_pal_interface(_G(master_palette));
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if (_sprite != 22)
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error_show(FL, 'SLF!');
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mouse_set_sprite(arrow);
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if (!_G(gameInterfaceBuff)) {
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_G(gameInterfaceBuff) = new GrBuff(_x2 - _x1, _y2 - _y1);
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setup();
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return true;
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}
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return false;
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}
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Interface::~Interface() {
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delete _interfaceBox;
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delete _inventory;
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delete _textField;
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delete _btnTake;
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delete _btnManipulate;
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delete _btnHandle;
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delete _btnBackpack;
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delete _btnBinky;
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}
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void Interface::show() {
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M4::Interface::show();
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_interfaceBox->_must_redraw_all = true;
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vmng_screen_show(_G(gameInterfaceBuff));
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_visible = true;
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track_hotspots_refresh();
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}
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void Interface::setup() {
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_interfaceBox = new InterfaceBox(RectClass(10, 10, SCREEN_WIDTH - 11, 101));
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_inventory = new GUI::Inventory(RectClass(207, 2, 557, 74),
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_sprite, 4, 2, 35, 35, 3);
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_textField = new TextField(13, 2, 189, 20);
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_btnTake = new ButtonClass(RectClass(2, 10, 40, 50), "take", 4,3, 5, 4, INTERFACE_SPRITES);
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_btnManipulate = new ButtonClass(RectClass(47, 10, 86, 50), "manipulate", 7, 6, 8, 7, INTERFACE_SPRITES);
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_btnHandle = new ButtonClass(RectClass(92, 10, 130, 50), "handle", 5, 0, 2, 4, INTERFACE_SPRITES);
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_interfaceBox->add(_btnTake);
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_interfaceBox->add(_btnManipulate);
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_interfaceBox->add(_btnHandle);
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_btnBackpack = new BackpackClass(RectClass(135, 10, 176, 50), "backpack", 6, 10, 10, 9, INTERFACE_SPRITES);
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_btnBinky = new ButtonClass(RectClass(582, 10, 629, 50), "binky", 8, 11, 13, 12, INTERFACE_SPRITES);
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_interfaceBox->add(_btnBackpack);
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_interfaceBox->add(_btnBinky);
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_inventory->addToInterfaceBox(_interfaceBox);
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}
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void Interface::cancel_sentence() {
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_textField->set_string(" ");
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = false;
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_G(player).command_ready = false;
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_prepText[0] = '\0';
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_nounText[0] = '\0';
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_verbText[0] = '\0';
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_iconSelected = false;
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track_hotspots_refresh();
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}
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void Interface::freshen_sentence() {
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Common::strcpy_s(_verbText, _nounText);
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_nounText[0] = '\0';
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_textField->set_string(" ");
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_iconSelected = true;
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_G(player).waiting_for_walk = false;
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_G(player).ready_to_walk = false;
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_G(player).need_to_walk = false;
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_G(player).command_ready = false;
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track_hotspots_refresh();
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}
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bool Interface::set_interface_palette(RGB8 *myPalette) {
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gr_pal_set_RGB8(&myPalette[0], 0, 0, 0);
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gr_pal_set_RGB8(&myPalette[1], 0, 0, 0);
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gr_pal_set_RGB8(&myPalette[2], 39, 39, 39);
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gr_pal_set_RGB8(&myPalette[3], 71, 75, 71);
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gr_pal_set_RGB8(&myPalette[4], 103, 107, 103);
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gr_pal_set_RGB8(&myPalette[5], 131, 135, 131);
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gr_pal_set_RGB8(&myPalette[6], 163, 171, 163);
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gr_pal_set_RGB8(&myPalette[7], 199, 215, 207);
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gr_pal_set_RGB8(&myPalette[8], 235, 247, 231);
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gr_pal_set_RGB8(&myPalette[9], 131, 103, 63);
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gr_pal_set_RGB8(&myPalette[10], 143, 115, 75);
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gr_pal_set_RGB8(&myPalette[11], 155, 127, 91);
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gr_pal_set_RGB8(&myPalette[12], 167, 143, 107);
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gr_pal_set_RGB8(&myPalette[13], 175, 131, 115);
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gr_pal_set_RGB8(&myPalette[14], 199, 155, 131);
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gr_pal_set_RGB8(&myPalette[15], 227, 183, 143);
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gr_pal_set_RGB8(&myPalette[16], 255, 215, 159);
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gr_pal_set_RGB8(&myPalette[17], 99, 27, 39);
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gr_pal_set_RGB8(&myPalette[18], 83, 19, 27);
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gr_pal_set_RGB8(&myPalette[19], 71, 11, 19);
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gr_pal_set_RGB8(&myPalette[20], 59, 7, 15);
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return true;
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}
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void Interface::track_hotspots_refresh() {
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_hotspot = nullptr;
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--_savedX;
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bool z = false;
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eventHandler(_G(gameInterfaceBuff), EVENT_MOUSE, 1,
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_G(MouseState).CursorColumn, _G(MouseState).CursorRow, &z);
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}
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bool Interface::eventHandler(void *bufferPtr, int32 eventType, int32 event, int32 x, int32 y, bool *z) {
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if (eventType != EVENT_MOUSE)
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return false;
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if (_G(kernel).fading_to_grey && event == _ME_L_release) {
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kernel_unexamine_inventory_object(_G(master_palette), 5, 1);
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return true;
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}
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if (player_commands_allowed()) {
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if (x == _savedX && y == _savedY && event != _ME_L_click &&
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event != _ME_L_release && event != _ME_L_hold && event != _ME_L_drag)
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return true;
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_savedX = x;
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_savedY = y;
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ControlStatus status = _interfaceBox->track(event, x - _x1, y - _y1);
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switch (status) {
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case NOTHING:
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_state = NOTHING;
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break;
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case SELECTED:
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trackIcons();
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break;
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default:
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_state = IN_CONTROL;
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break;
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}
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if (_state == NOTHING || _state == OVER_CONTROL) {
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status = _inventory->track(event, x - _x1, y - _y1);
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handleState(status);
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_state = status ? OVER_CONTROL : NOTHING;
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}
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if (_state == NOTHING) {
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int32 scrStatus;
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ScreenContext *screen = vmng_screen_find(_G(gameDrawBuff), &scrStatus);
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if (!screen)
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return false;
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if (y >= _y1) {
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if (!_iconSelected)
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mouse_set_sprite(kArrowCursor);
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_textField->set_string(" ");
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}
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if (trackHotspots(event, x - screen->x1, y - screen->y1) == SELECTED)
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dispatch_command();
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}
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}
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if (_interfaceBox->_must_redraw_all) {
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_textField->_must_redraw = true;
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_inventory->_must_redraw_all = true;
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}
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_interfaceBox->draw(_G(gameInterfaceBuff));
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_textField->draw(_G(gameInterfaceBuff));
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_inventory->draw(_G(gameInterfaceBuff));
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return true;
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}
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void Interface::trackIcons() {
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switch (_interfaceBox->_highlight_index) {
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case 4:
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// Take
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t_cb();
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break;
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case 5:
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// Look
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l_cb();
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break;
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case 6:
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// Backpack
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mouse_set_sprite(_arrow);
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_iconSelected = false;
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_btnBackpack->swap_sprites();
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_inventory->toggleHidden();
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_inventory->refresh_scrollbars();
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break;
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case 7:
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// Use
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u_cb();
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break;
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case 8:
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// Game menu
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GUI::CreateGameMenu(_G(master_palette));
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break;
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case 9:
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// Scroll inventory left
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_inventory->check_left();
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break;
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case 10:
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// Scroll inventory right
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_inventory->check_right();
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break;
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default:
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break;
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}
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}
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ControlStatus Interface::trackHotspots(int event, int x, int y) {
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const HotSpotRec *hotspot = g_engine->_activeRoom->custom_hotspot_which(x, y);
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if (!hotspot)
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hotspot = hotspot_which(_G(currentSceneDef).hotspots, x, y);
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if (hotspot != _hotspot) {
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if (!hotspot) {
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_textField->set_string(" ");
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_hotspot = nullptr;
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return NOTHING;
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}
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if (!_iconSelected) {
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if (!mouse_set_sprite(hotspot->cursor_number))
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mouse_set_sprite(kArrowCursor);
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Common::strlcpy(_verbText, hotspot->verb, 40);
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}
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Common::String vocab(hotspot->vocab ? hotspot->vocab : "");
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Common::String prep(hotspot->prep ? hotspot->prep : "");
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Common::String tmp = (g_engine->getLanguage() == Common::EN_ANY) ? vocab : prep;
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tmp.toUppercase();
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_textField->set_string(tmp.c_str());
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tmp = vocab;
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tmp.toUppercase();
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Common::strlcpy(_nounText, tmp.c_str(), 40);
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_hotspot = hotspot;
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}
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if (event == 5 && hotspot) {
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_G(player).walk_x = x;
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_G(player).walk_y = y;
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_G(player).click_x = x;
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_G(player).click_y = y;
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if (hotspot->feet_x != 0x7fff)
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_G(player).walk_x = hotspot->feet_x;
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if (hotspot->feet_y != 0x7fff)
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_G(player).walk_y = hotspot->feet_y;
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_G(player).walk_facing = hotspot->facing;
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_hotspot = nullptr;
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return SELECTED;
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}
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return IN_CONTROL;
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}
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void Interface::dispatch_command() {
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--_savedX;
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cstrncpy(_G(player).verb, _verbText, 40);
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cstrncpy(_G(player).noun, _nounText, 40);
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cstrncpy(_G(player).prep, _prepText, 40);
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_G(player).waiting_for_walk = true;
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_G(player).ready_to_walk = true;
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_G(player).need_to_walk = true;
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_G(player).command_ready = true;
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_G(kernel).trigger = -1;
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_G(kernel).trigger_mode = KT_PREPARSE;
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_iconSelected = false;
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mouse_set_sprite(_arrow);
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_G(player).walker_trigger = -1;
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g_engine->_activeRoom->pre_parser();
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g_engine->_activeSection->pre_parser();
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g_engine->global_pre_parser();
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}
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void Interface::handleState(ControlStatus status) {
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const int highlight = _inventory->_highlight;
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const int index = _inventory->_scroll + highlight;
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switch (status) {
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case NOTHING:
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_hotspot = nullptr;
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cstrncpy(_nounText, " ", 40);
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_textField->set_string(" ");
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break;
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case OVER_CONTROL:
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if (highlight < -1 || (highlight != -1 && (
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highlight < 128 || highlight > 129))) {
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_hotspot = nullptr;
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cstrncpy(_nounText, _inventory->_items[index]._name.c_str(), 40);
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if (g_engine->getLanguage() == Common::EN_ANY) {
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_textField->set_string(_inventory->_items[index]._name.c_str());
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} else {
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_textField->set_string(_inventory->_items[index]._verb.c_str());
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}
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}
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break;
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case SELECTED:
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if (highlight != -1 && _inventory->_items[index]._cell != -1) {
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if (_iconSelected) {
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_hotspot = nullptr;
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cstrncpy(_nounText, _inventory->_items[index]._name.c_str(), 40);
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if (g_engine->getLanguage() == Common::EN_ANY) {
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_textField->set_string(_inventory->_items[index]._name.c_str());
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} else {
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_textField->set_string(_inventory->_items[index]._verb.c_str());
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}
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term_message("got %d", index);
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dispatch_command();
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_G(player).ready_to_walk = true;
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_G(player).need_to_walk = false;
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_G(player).waiting_for_walk = false;
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} else {
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_hotspot = nullptr;
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cstrncpy(_verbText, _inventory->_items[index]._name.c_str(), 40);
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if (g_engine->getLanguage() == Common::EN_ANY) {
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_textField->set_string(_inventory->_items[index]._name.c_str());
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} else {
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_textField->set_string(_inventory->_items[index]._verb.c_str());
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}
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mouse_set_sprite(_inventory->_items[index]._cursor);
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_iconSelected = true;
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}
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}
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break;
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default:
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break;
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}
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}
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void Interface::l_cb() {
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if (player_commands_allowed() && INTERFACE_VISIBLE) {
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Common::strcpy_s(_verbText, "look at");
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mouse_set_sprite(_look);
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_iconSelected = true;
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_G(cursor_state) = kLOOK;
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}
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}
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void Interface::u_cb() {
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if (player_commands_allowed() && INTERFACE_VISIBLE) {
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Common::strcpy_s(_verbText, "gear");
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mouse_set_sprite(_use);
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_iconSelected = true;
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_G(cursor_state) = kUSE;
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}
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}
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void Interface::t_cb() {
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if (player_commands_allowed() && INTERFACE_VISIBLE) {
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Common::strcpy_s(_verbText, "take");
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mouse_set_sprite(_grab);
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_iconSelected = true;
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_G(cursor_state) = kTAKE;
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}
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}
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void Interface::a_cb() {
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if (player_commands_allowed() && INTERFACE_VISIBLE) {
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Common::strcpy_s(_verbText, "<><><><><><><><>");
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mouse_set_sprite(_arrow);
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_iconSelected = true;
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_G(cursor_state) = kARROW;
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}
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}
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} // namespace GUI
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} // namespace Riddle
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} // namespace M4
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