Files
scummvm-cursorfix/engines/m4/burger/rooms/section5/room510.h
2026-02-02 04:50:13 +01:00

81 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION5_ROOM510_H
#define M4_BURGER_ROOMS_SECTION5_ROOM510_H
#include "m4/burger/rooms/section5/section5_room.h"
#include "m4/burger/gui/inventory.h"
namespace M4 {
namespace Burger {
namespace Rooms {
#define BUTTON_COUNT 7
class Room510 : public Section5Room {
private:
struct ButtonDef {
int _x1;
int _y1;
int _x2;
int _y2;
int _index0;
int _index1;
int _index2;
int _index3;
int _state;
int _val10;
};
struct Button : public ButtonDef {
machine *_series = nullptr;
Button() : ButtonDef() {}
Button(const ButtonDef &src) : ButtonDef(src) {}
};
static const ButtonDef _BUTTONS[BUTTON_COUNT];
Button _buttons[BUTTON_COUNT];
//machine *_buttonSeries[BUTTON_COUNT];
int _val2 = 0;
int _val3 = 0;
int _val4 = 0;
void setupButton(int index);
void setButtonState(int index, GUI::ControlStatus state);
void buttonAction(int index, int firstFrame, int lastFrame);
void updateButtons();
int getHighlightedButton() const;
public:
Room510();
~Room510() override {}
void preload() override;
void init() override;
void daemon() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif