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scummvm-cursorfix/engines/m4/burger/rooms/section1/room120.cpp
2026-02-02 04:50:13 +01:00

53 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section1/room120.h"
#include "m4/burger/rooms/section1/section1.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
void Room120::preload() {
_G(player).walker_in_this_scene = false;
}
void Room120::init() {
player_set_commands_allowed(false);
kernel_timing_trigger(200, 1);
}
void Room120::daemon() {
// After reimplementing for ScummVM the massive mess of multi-level switch
// statements that are the previous rooms' daemons, I seriously love
// the simplicity of this room's daemon. It's awesome!
if (_G(kernel).trigger == 1) {
_G(game).setRoom(_G(game).previous_room);
} else {
_G(kernel).continue_handling_trigger = true;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4