Files
scummvm-cursorfix/engines/lastexpress/fight/opponent_vesna2.cpp
2026-02-02 04:50:13 +01:00

141 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/fight/fighter.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
COpponent5::COpponent5(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) {
_numSeqs = 8;
_seqs[0] = _engine->getArchiveManager()->loadSeq("2005or.seq", 15, 0);
_seqs[1] = _engine->getArchiveManager()->loadSeq("2005oam.seq", 15, 0);
_seqs[2] = _engine->getArchiveManager()->loadSeq("2005oar.seq", 15, 0);
_seqs[3] = _engine->getArchiveManager()->loadSeq("2005okml.seq", 15, 0);
_seqs[4] = _engine->getArchiveManager()->loadSeq("2005okr.seq", 15, 0);
_seqs[5] = _engine->getArchiveManager()->loadSeq("2005odm1.seq", 15, 0);
_seqs[6] = _engine->getArchiveManager()->loadSeq("2005csbm.seq", 15, 0);
_seqs[7] = _engine->getArchiveManager()->loadSeq("2005oam4.seq", 15, 0);
_engine->getLogicManager()->playDialog(kCharacterTableA, "MUS038", 16, 0);
_timer = 30;
_hitPoints = 4;
}
void COpponent5::timer() {
if (!_timer && actionAvailable(1) && !_nextSequenceIdx) {
if (_hitPoints == 1) {
doAction(5, 0);
} else {
switch (rnd(6)) {
case 0:
doAction(1, 0);
break;
case 1:
doAction(1, 0);
doAction(1, 2);
break;
case 2:
doAction(2, 0);
break;
case 3:
doAction(2, 0);
doAction(2, 2);
break;
case 4:
doAction(1, 0);
doAction(2, 2);
break;
case 5:
doAction(2, 0);
doAction(1, 2);
break;
default:
break;
}
}
_timer = 4 * _hitPoints;
}
if (!_currentSprite || (_currentSprite->flags & 2) == 0) {
COpponent::timer();
return;
}
if (_currentActionIdx == 1)
_opponent->send(1);
if (_currentActionIdx == 2)
_opponent->send(2);
if (_currentActionIdx == 5)
_opponent->send(5);
if (_opponent->isDead()) {
switch (_currentActionIdx) {
case 1:
doAction(3, 1);
break;
case 2:
doAction(4, 1);
break;
case 5:
doAction(6, 1);
break;
}
_opponent->doAction(4, 1);
send(105);
_opponent->timer();
timer();
_engine->getLogicManager()->endDialog(33);
} else {
COpponent::timer();
}
}
void COpponent5::send(int action) {
switch (action) {
case 3:
_opponent->send(103);
break;
case 5:
doAction(7, 1);
_opponent->send(103);
if (_hitPoints <= 1)
_hitPoints = 1;
break;
case 131:
break;
default:
CFighter::send(action);
break;
}
}
} // End of namespace LastExpress