809 lines
27 KiB
C++
809 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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void LogicManager::CONS_Vassili(int chapter) {
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switch (chapter) {
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case 0:
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_engine->getMessageManager()->setMessageHandle(
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kCharacterVassili,
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_functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]
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);
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break;
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case 1:
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CONS_Vassili_Birth(0, 0, 0, 0);
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break;
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case 2:
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CONS_Vassili_StartPart2(0, 0, 0, 0);
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break;
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case 3:
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CONS_Vassili_StartPart3(0, 0, 0, 0);
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break;
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case 4:
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CONS_Vassili_StartPart4(0, 0, 0, 0);
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break;
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case 5:
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CONS_Vassili_StartPart5(0, 0, 0, 0);
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break;
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default:
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break;
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}
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}
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void LogicManager::VassiliCall(CALL_PARAMS) {
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getCharacter(kCharacterVassili).currentCall++;
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(this->*functionPointer)(param1, param2, param3, param4);
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}
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void LogicManager::CONS_Vassili_DebugWalks(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_DebugWalks);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 1;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_DebugWalks(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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if (walk(kCharacterVassili, kCarGreenSleeping, getCharacterCurrentParams(kCharacterVassili)[0])) {
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if (getCharacterCurrentParams(kCharacterVassili)[0] == 10000) {
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getCharacterCurrentParams(kCharacterVassili)[0] = 0;
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} else {
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getCharacterCurrentParams(kCharacterVassili)[0] = 10000;
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}
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}
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break;
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case 12:
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getCharacter(kCharacterVassili).characterPosition.position = 0;
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getCharacter(kCharacterVassili).characterPosition.location = 0;
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getCharacter(kCharacterVassili).characterPosition.car = kCarGreenSleeping;
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getCharacterCurrentParams(kCharacterVassili)[0] = 10000;
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_DoSeqOtis(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_DoSeqOtis);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 2;
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params->clear();
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strncpy((char *)¶ms->parameters[0], param1.stringParam, 12);
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_DoSeqOtis(HAND_PARAMS) {
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switch (msg->action) {
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case 3:
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getCharacter(kCharacterVassili).currentCall--;
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
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fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
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break;
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case 12:
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startSeqOtis(kCharacterVassili, (char *)&getCharacterCurrentParams(kCharacterVassili)[0]);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_SaveGame(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_SaveGame);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 3;
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params->clear();
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params->parameters[0] = param1.intParam;
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params->parameters[1] = param2.intParam;
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_SaveGame(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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getCharacter(kCharacterVassili).currentCall--;
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
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fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
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break;
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case 12:
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save(
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kCharacterVassili,
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getCharacterCurrentParams(kCharacterVassili)[0],
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getCharacterCurrentParams(kCharacterVassili)[1]
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);
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getCharacter(kCharacterVassili).currentCall--;
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
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fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_Birth(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_Birth);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 4;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_Birth(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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if (_gameTime > 1062000 && !getCharacterCurrentParams(kCharacterVassili)[0]) {
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getCharacterCurrentParams(kCharacterVassili)[0] = 1;
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CONS_Vassili_WithTatiana(0, 0, 0, 0);
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}
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break;
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case 12:
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setDoor(32, kCharacterCath, 0, 10, 9);
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setDoor(40, kCharacterCath, 0, 255, 255);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_WithTatiana(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_WithTatiana);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 5;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_WithTatiana(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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if (getCharacterCurrentParams(kCharacterVassili)[0]) {
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getCharacter(kCharacterVassili).characterPosition = getCharacter(kCharacterTatiana).characterPosition;
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} else if ((!getCharacterCurrentParams(kCharacterVassili)[2] &&
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(getCharacterCurrentParams(kCharacterVassili)[2] = _gameTime + 450, _gameTime == -450)) || getCharacterCurrentParams(kCharacterVassili)[2] < _gameTime) {
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if (!getCharacterCurrentParams(kCharacterVassili)[1] && getModel(32) == 1) {
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getCharacterCurrentParams(kCharacterVassili)[1] = 1;
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startCycOtis(kCharacterVassili, "303A");
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setDoor(32, kCharacterCath, 0, 10, 9);
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}
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}
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break;
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case 12:
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getCharacterCurrentParams(kCharacterVassili)[0] = 1;
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break;
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case 122732000:
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CONS_Vassili_InBed(0, 0, 0, 0);
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break;
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case 168459827:
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getCharacterCurrentParams(kCharacterVassili)[0] = 0;
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setDoor(32, kCharacterCath, 1, 10, 9);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_InBed(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InBed);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 6;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_InBed(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
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if (getCharacterCurrentParams(kCharacterVassili)[2] ||
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((getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0]),
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_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
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if (getCharacterCurrentParams(kCharacterVassili)[2] < _realTime) {
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getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
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VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
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break;
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}
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} else {
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
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VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
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break;
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}
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} else {
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getCharacterCurrentParams(kCharacterVassili)[2] = 0;
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if (getCharacterCurrentParams(kCharacterVassili)[1])
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startCycOtis(kCharacterVassili, "303A");
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}
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if (getCharacterCurrentParams(kCharacterVassili)[3] != 0x7FFFFFFF && _gameTime > 1489500) {
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if (_gameTime <= 1503000) {
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if (inComp(kCharacterCath, kCarRedSleeping, 8200) || !getCharacterCurrentParams(kCharacterVassili)[3]) {
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getCharacterCurrentParams(kCharacterVassili)[3] = _gameTime;
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if (!_gameTime) {
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CONS_Vassili_InBed2(0, 0, 0, 0);
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break;
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}
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}
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if (getCharacterCurrentParams(kCharacterVassili)[3] >= _gameTime)
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break;
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}
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getCharacterCurrentParams(kCharacterVassili)[3] = 0x7FFFFFFF;
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CONS_Vassili_InBed2(0, 0, 0, 0);
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}
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break;
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case 12:
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getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
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getCharacter(kCharacterVassili).characterPosition.location = 1;
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getCharacter(kCharacterVassili).characterPosition.position = 8200;
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setDoor(32, kCharacterCath, 0, 10, 9);
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getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
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startCycOtis(kCharacterVassili, "303A");
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break;
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case 18:
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if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
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startCycOtis(kCharacterVassili, "303C");
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getCharacterCurrentParams(kCharacterVassili)[1] = 1;
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getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
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}
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_InBed2(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InBed2);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 7;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_InBed2(HAND_PARAMS) {
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switch (msg->action) {
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case 0:
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if (getCharacterCurrentParams(kCharacterVassili)[0] == 0x7FFFFFFF || _gameTime <= 1503000)
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break;
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if (_gameTime <= 1512000) {
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if (!cathInCorridor(kCarRedSleeping) || !getCharacterCurrentParams(kCharacterVassili)[0]) {
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getCharacterCurrentParams(kCharacterVassili)[0] = _gameTime + 150;
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if (_gameTime == -150) {
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CONS_Vassili_HaveSeizureNow(0, 0, 0, 0);
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break;
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}
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}
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if (getCharacterCurrentParams(kCharacterVassili)[0] >= _gameTime)
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break;
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}
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getCharacterCurrentParams(kCharacterVassili)[0] = 0x7FFFFFFF;
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CONS_Vassili_HaveSeizureNow(0, 0, 0, 0);
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break;
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case 12:
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getCharacter(kCharacterVassili).characterPosition.car = 4;
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getCharacter(kCharacterVassili).characterPosition.location = 1;
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getCharacter(kCharacterVassili).characterPosition.position = 8200;
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endGraphics(kCharacterVassili);
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if (inComp(kCharacterCath, kCarRedSleeping, 8200))
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bumpCathRDoor(32);
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setDoor(32, kCharacterCath, 1, 10, 9);
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break;
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case 339669520:
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CONS_Vassili_HavingSeizure(0, 0, 0, 0);
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break;
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}
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}
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void LogicManager::CONS_Vassili_HaveSeizureNow(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_HaveSeizureNow);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 8;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_HaveSeizureNow(HAND_PARAMS) {
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switch (msg->action) {
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case 2:
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CONS_Vassili_HavingSeizure(0, 0, 0, 0);
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break;
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case 12:
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if (!checkLoc(kCharacterCath, kCarRedSleeping)) {
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playDialog(0, "BUMP", -1, 0);
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if (getCharacter(kCharacterCath).characterPosition.car <= 4) {
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bumpCath(kCarRedSleeping, 1, 255);
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} else {
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bumpCath(kCarRedSleeping, 40, 255);
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}
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}
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send(kCharacterVassili, kCharacterAnna, 226031488, 0);
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send(kCharacterVassili, kCharacterTrainM, 226031488, 0);
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send(kCharacterVassili, kCharacterCond2, 226031488, 0);
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playDialog(kCharacterVassili, "VAS1027", 16, 0);
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_HavingSeizure(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_HavingSeizure);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 9;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_HavingSeizure(HAND_PARAMS) {
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switch (msg->action) {
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case 2:
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if (!nearChar(kCharacterVassili, kCharacterCath, 2500))
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playDialog(0, "BUMP", -1, 0);
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CONS_Vassili_CathArrives(0, 0, 0, 0);
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break;
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case 12:
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if ((checkDoor(32) != 2 ||
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!checkCathDir(kCarRedSleeping, 17)) &&
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!checkCathDir(kCarRedSleeping, 18) &&
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!checkCathDir(kCarRedSleeping, 37) &&
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!checkCathDir(kCarRedSleeping, 38) &&
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!checkCathDir(kCarRedSleeping, 41)) {
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playDialog(kCharacterVassili, "VAS1028", 16, 0);
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} else {
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CONS_Vassili_CathArrives(0, 0, 0, 0);
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}
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break;
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case 17:
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if ((checkDoor(32) == 2 &&
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checkCathDir(kCarRedSleeping, 17)) ||
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checkCathDir(kCarRedSleeping, 18) ||
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checkCathDir(kCarRedSleeping, 37) ||
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checkCathDir(kCarRedSleeping, 38) ||
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checkCathDir(kCarRedSleeping, 41)) {
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fadeDialog(kCharacterVassili);
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CONS_Vassili_CathArrives(0, 0, 0, 0);
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}
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break;
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default:
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break;
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}
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}
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void LogicManager::CONS_Vassili_CathArrives(CONS_PARAMS) {
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CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
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_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_CathArrives);
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getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 10;
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params->clear();
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fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
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}
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void LogicManager::HAND_Vassili_CathArrives(HAND_PARAMS) {
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switch (msg->action) {
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case 12:
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if (_globals[kGlobalCorpseMovedFromFloor]) {
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if (_globals[kGlobalCorpseHasBeenThrown]) {
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if (_globals[kGlobalJacket] == 1) {
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playNIS(kEventMertensBloodJacket);
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endGame(0, 0, 0, true);
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} else {
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forceJump(kCharacterAnna, &LogicManager::CONS_Anna_AtSeizure);
|
|
forceJump(kCharacterCond2, &LogicManager::CONS_Cond2_AtSeizure);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
|
|
VassiliCall(&LogicManager::CONS_Vassili_SaveGame, 2, kEventVassiliSeizure, 0, 0);
|
|
}
|
|
} else {
|
|
playNIS(kEventMertensCorpseBed);
|
|
endGame(0, 0, 0, true);
|
|
}
|
|
} else {
|
|
playNIS(kEventMertensCorpseFloor);
|
|
endGame(0, 0, 0, true);
|
|
}
|
|
|
|
break;
|
|
case 18:
|
|
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
|
|
getCharacter(kCharacterCath).characterPosition.location = 1;
|
|
playNIS(kEventVassiliSeizure);
|
|
setDoor(32, kCharacterCath, 0, 10, 9);
|
|
setDoor(1, kCharacterCath, 0, 10, 9);
|
|
_globals[kGlobalPhaseOfTheNight] = 2;
|
|
send(kCharacterVassili, kCharacterAnna, 191477936, 0);
|
|
send(kCharacterVassili, kCharacterTrainM, 191477936, 0);
|
|
send(kCharacterVassili, kCharacterCond2, 191477936, 0);
|
|
bumpCathRDoor(32);
|
|
CONS_Vassili_AsleepAgain(0, 0, 0, 0);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_AsleepAgain(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_AsleepAgain);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 11;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_AsleepAgain(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 12:
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_StartPart2(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart2);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 12;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_StartPart2(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
CONS_Vassili_InPart2(0, 0, 0, 0);
|
|
break;
|
|
case 12:
|
|
endGraphics(kCharacterVassili);
|
|
getCharacter(kCharacterVassili).characterPosition.position = 8200;
|
|
getCharacter(kCharacterVassili).characterPosition.location = 1;
|
|
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
|
|
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
|
|
getCharacter(kCharacterVassili).clothes = 0;
|
|
setDoor(32, kCharacterCath, 0, 10, 9);
|
|
setModel(32, 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_InPart2(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InPart2);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 13;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_InPart2(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
|
|
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
|
|
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
|
|
return;
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
|
|
}
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
|
|
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
|
|
} else {
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
|
|
if (getCharacterCurrentParams(kCharacterVassili)[1])
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
}
|
|
|
|
break;
|
|
case 12:
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
break;
|
|
case 18:
|
|
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
|
|
startCycOtis(kCharacterVassili, "303C");
|
|
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_StartPart3(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart3);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 14;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_StartPart3(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
CONS_Vassili_Asleep(0, 0, 0, 0);
|
|
break;
|
|
case 12:
|
|
endGraphics(kCharacterVassili);
|
|
getCharacter(kCharacterVassili).characterPosition.position = 8200;
|
|
getCharacter(kCharacterVassili).characterPosition.location = 1;
|
|
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
|
|
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
|
|
getCharacter(kCharacterVassili).clothes = 0;
|
|
setDoor(32, kCharacterCath, 0, 10, 9);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_Asleep(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_Asleep);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 15;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_Asleep(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
|
|
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
|
|
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
|
|
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
|
|
break;
|
|
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
|
|
}
|
|
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
|
|
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
|
|
} else {
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
|
|
if (getCharacterCurrentParams(kCharacterVassili)[1])
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
}
|
|
|
|
break;
|
|
case 9:
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 2;
|
|
VassiliCall(&LogicManager::CONS_Vassili_SaveGame, 2, kEventVassiliCompartmentStealEgg, 0, 0);
|
|
break;
|
|
case 12:
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
break;
|
|
case 17:
|
|
if (inComp(kCharacterCath, kCarRedSleeping, 7850) && cathHasItem(kItemFirebird) && !_doneNIS[kEventVassiliCompartmentStealEgg]) {
|
|
setDoor(48, kCharacterVassili, 0, 0, 9);
|
|
} else {
|
|
setDoor(48, kCharacterCath, 0, 0, 9);
|
|
}
|
|
|
|
break;
|
|
case 18:
|
|
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
|
|
startCycOtis(kCharacterVassili, "303C");
|
|
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
} else if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 2) {
|
|
playNIS(kEventVassiliCompartmentStealEgg);
|
|
bumpCath(kCarRedSleeping, 67, 255);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_StartPart4(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart4);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 16;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_StartPart4(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
CONS_Vassili_InPart4(0, 0, 0, 0);
|
|
break;
|
|
case 12:
|
|
endGraphics(kCharacterVassili);
|
|
getCharacter(kCharacterVassili).characterPosition.position = 8200;
|
|
getCharacter(kCharacterVassili).characterPosition.location = 1;
|
|
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
|
|
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
|
|
getCharacter(kCharacterVassili).clothes = 0;
|
|
setDoor(32, kCharacterCath, 0, 10, 9);
|
|
setModel(32, 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_InPart4(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InPart4);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 17;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_InPart4(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 0:
|
|
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
|
|
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
|
|
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
|
|
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
|
|
break;
|
|
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
|
|
}
|
|
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
|
|
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
|
|
} else {
|
|
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
|
|
if (getCharacterCurrentParams(kCharacterVassili)[1])
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
}
|
|
|
|
break;
|
|
case 12:
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
startCycOtis(kCharacterVassili, "303A");
|
|
break;
|
|
case 18:
|
|
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
|
|
startCycOtis(kCharacterVassili, "303C");
|
|
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
|
|
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LogicManager::CONS_Vassili_StartPart5(CONS_PARAMS) {
|
|
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
|
|
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart5);
|
|
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 18;
|
|
|
|
params->clear();
|
|
|
|
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
|
|
}
|
|
|
|
void LogicManager::HAND_Vassili_StartPart5(HAND_PARAMS) {
|
|
switch (msg->action) {
|
|
case 12:
|
|
endGraphics(kCharacterVassili);
|
|
getCharacter(kCharacterVassili).characterPosition.location = 1;
|
|
getCharacter(kCharacterVassili).characterPosition.position = 3969;
|
|
getCharacter(kCharacterVassili).characterPosition.car = kCarRestaurant;
|
|
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
|
|
getCharacter(kCharacterVassili).clothes = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void (LogicManager::*LogicManager::_functionsVassili[])(HAND_PARAMS) = {
|
|
nullptr,
|
|
&LogicManager::HAND_Vassili_DebugWalks,
|
|
&LogicManager::HAND_Vassili_DoSeqOtis,
|
|
&LogicManager::HAND_Vassili_SaveGame,
|
|
&LogicManager::HAND_Vassili_Birth,
|
|
&LogicManager::HAND_Vassili_WithTatiana,
|
|
&LogicManager::HAND_Vassili_InBed,
|
|
&LogicManager::HAND_Vassili_InBed2,
|
|
&LogicManager::HAND_Vassili_HaveSeizureNow,
|
|
&LogicManager::HAND_Vassili_HavingSeizure,
|
|
&LogicManager::HAND_Vassili_CathArrives,
|
|
&LogicManager::HAND_Vassili_AsleepAgain,
|
|
&LogicManager::HAND_Vassili_StartPart2,
|
|
&LogicManager::HAND_Vassili_InPart2,
|
|
&LogicManager::HAND_Vassili_StartPart3,
|
|
&LogicManager::HAND_Vassili_Asleep,
|
|
&LogicManager::HAND_Vassili_StartPart4,
|
|
&LogicManager::HAND_Vassili_InPart4,
|
|
&LogicManager::HAND_Vassili_StartPart5
|
|
};
|
|
|
|
} // End of namespace LastExpress
|