80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/NodeState.h"
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#include "hpl1/engine/math/Math.h"
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//////////////////////////////////////////////////////////////////////////
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// WARNING
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// THE FOLLOWING CODE IS NOT USED CURRENTLY
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// SHOULD BE DELETED SOON IF NOT NEEDED
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//////////////////////////////////////////////////////////////////////////
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cNodeState::cNodeState(const tString &asName) {
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/*msName = asName;
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mpParent = NULL;*/
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}
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//-----------------------------------------------------------------------
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cNodeState::~cNodeState() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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/*void cNodeState::SetWorldTransform(const cMatrixf& a_mtxWorld)
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{
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m_mtxWorldTransform = a_mtxWorld;
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}
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//-----------------------------------------------------------------------
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cMatrixf& cNodeState::GetWorldTransform()
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{
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return m_mtxWorldTransform;
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}*/
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//-----------------------------------------------------------------------
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} // namespace hpl
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