503 lines
14 KiB
C++
503 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#include "hpl1/engine/scene/GridMap2D.h"
|
|
#include "hpl1/engine/math/Math.h"
|
|
|
|
#include "hpl1/engine/graphics/LowLevelGraphics.h"
|
|
#include "hpl1/engine/scene/Entity2D.h"
|
|
|
|
namespace hpl {
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CONSTRUCTORS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cGridMap2D::cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan) {
|
|
mvSize = avSize;
|
|
mvGridSize = avGridSize;
|
|
mvMaxGridSpan = avMaxGridSpan;
|
|
mvGridNum = avSize / avGridSize + 1;
|
|
mlGlobalCount = 0;
|
|
|
|
mvGrids.resize(mvGridNum.x * mvGridNum.y);
|
|
|
|
for (int i = 0; i < (int)mvGrids.size(); i++)
|
|
mvGrids[i] = cGrid2D();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cGridMap2D::~cGridMap2D() {
|
|
for (tGrid2DObjectMapIt it = m_mapAllObjects.begin(); it != m_mapAllObjects.end(); it++) {
|
|
it->second->Destroy();
|
|
hplDelete(it->second);
|
|
}
|
|
|
|
m_mapAllObjects.clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GRIDMAP PUBLIC METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
iGridMap2DIt *cGridMap2D::GetRectIterator(const cRect2f &aRect) {
|
|
cVector2l vPos = cVector2l((int)floor(aRect.x / (float)mvGridSize.x),
|
|
(int)floor(aRect.y / (float)mvGridSize.y));
|
|
cVector2l vSize = cVector2l((int)(aRect.w / (float)mvGridSize.x) + 1,
|
|
(int)(aRect.h / (float)mvGridSize.y) + 1);
|
|
|
|
// Check if we need yet another grid for x and y
|
|
if (aRect.x + aRect.w >= (vPos.x + vSize.x) * mvGridSize.x)
|
|
vSize.x++;
|
|
if (aRect.y + aRect.h >= (vPos.y + vSize.y) * mvGridSize.y)
|
|
vSize.y++;
|
|
|
|
// Log("\nPos: %d:%d\n",vPos.x,vPos.y);
|
|
// Log("Size: %d:%d\n\n",vSize.x,vSize.y);
|
|
|
|
return hplNew(cGridMap2DRectIt, (this, vPos, vSize));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool cGridMap2D::AddEntity(iEntity2D *apEntity) {
|
|
cGrid2DObject *pObject = hplNew(cGrid2DObject, (apEntity, this, mlHandleCount));
|
|
apEntity->SetGrid2DObject(pObject);
|
|
|
|
// Insert into the all map.
|
|
m_mapAllObjects.insert(tGrid2DObjectMap::value_type(mlHandleCount, pObject));
|
|
|
|
mlHandleCount++;
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool cGridMap2D::RemoveEntity(iEntity2D *apEntity) {
|
|
cGrid2DObject *pObject = apEntity->GetGrid2DObject();
|
|
if (pObject == NULL)
|
|
return false;
|
|
|
|
pObject->Destroy();
|
|
m_mapAllObjects.erase(pObject->GetHandle());
|
|
|
|
hplDelete(pObject);
|
|
apEntity->SetGrid2DObject(NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cGrid2D *cGridMap2D::GetAt(int alX, int alY) {
|
|
if (alX >= mvGridNum.x || alX < 0 || alY >= mvGridNum.y || alY < 0)
|
|
return NULL;
|
|
|
|
return &mvGrids[alX + alY * mvGridNum.x];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cGridMap2D::DrawGrid(iLowLevelGraphics *apLowLevel, float afZ, cColor aCol) {
|
|
for (int x = 0; x < mvGridNum.x; x++)
|
|
for (int y = 0; y < mvGridNum.y; y++) {
|
|
apLowLevel->DrawLineRect2D(cRect2f((float)(x * mvGridSize.x), (float)(y * mvGridSize.y),
|
|
(float)(mvGridSize.x), (float)(mvGridSize.y)),
|
|
afZ, aCol);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cGridMap2D::DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ, cColor aCol) {
|
|
tGrid2DObjectMapIt it = m_mapAllObjects.begin();
|
|
while (it != m_mapAllObjects.end()) {
|
|
iEntity2D *pEntity = it->second->GetEntity();
|
|
cRect2f Rect = pEntity->GetBoundingBox();
|
|
Rect.x -= avWorldPos.x;
|
|
Rect.y -= avWorldPos.y;
|
|
apLowLevel->DrawLineRect2D(Rect, afZ, aCol);
|
|
it++;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GRIDMAP PUBLIC METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cGridMap2DRectIt::cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize) {
|
|
mpGridMap = apGridMap;
|
|
mvPos = avPos;
|
|
mvSize = avSize;
|
|
mlType = 0;
|
|
mpObject = NULL;
|
|
mlGridNum = 0;
|
|
mlGridAdd = 0;
|
|
mlGridRowCount = 0;
|
|
mbUpdated = false;
|
|
|
|
// Increase the counter so you can load all objects.
|
|
mpGridMap->mlGlobalCount++;
|
|
|
|
mIt = mpGridMap->m_mapGlobalObjects.begin();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool cGridMap2DRectIt::HasNext() {
|
|
if (!mbUpdated) {
|
|
GetGridObject();
|
|
mbUpdated = true;
|
|
}
|
|
|
|
if (mpObject)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
iEntity2D *cGridMap2DRectIt::Next() {
|
|
iEntity2D *pEntity = NULL;
|
|
if (!mbUpdated) {
|
|
GetGridObject();
|
|
mbUpdated = true;
|
|
}
|
|
|
|
if (mpObject) {
|
|
pEntity = mpObject->GetEntity();
|
|
mIt++;
|
|
mbUpdated = false;
|
|
}
|
|
return pEntity;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
/////////////////////////// PRIVATE //////////////////////////////////////
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cGridMap2DRectIt::GetGridObject() {
|
|
// bool bEnd = false;
|
|
|
|
switch (mlType) {
|
|
//// GLOBAL OBJECTS //////////////////
|
|
case 0: {
|
|
// No need to check if the GridObject has been used.
|
|
// All objects in globla only occur once
|
|
if (mIt == mpGridMap->m_mapGlobalObjects.end()) {
|
|
// Log("Reached end of global\n");
|
|
mlType = 1;
|
|
// Check if the coord is in an outer bound
|
|
if (mvPos.x < 0 || mvPos.y < 0 ||
|
|
mvPos.x + mvSize.x > mpGridMap->mvGridNum.x ||
|
|
mvPos.y + mvSize.y > mpGridMap->mvGridNum.y) {
|
|
// Log("Has outer!\n");
|
|
mIt = mpGridMap->m_mapOuterObjects.begin();
|
|
} else {
|
|
// Log("Has NO outer!\n");
|
|
mIt = mpGridMap->m_mapOuterObjects.end();
|
|
}
|
|
// FIXME: fallthrough intended from here?
|
|
// fallthrough
|
|
} else {
|
|
mpObject = mIt->second;
|
|
// Log("Found the object in global!\n");
|
|
break;
|
|
}
|
|
}
|
|
// FIXME: fallthrough intended?
|
|
// fallthrough
|
|
|
|
//// OUTER OBJECTS //////////////////
|
|
case 1: {
|
|
// No need to loop this one, since they only occur once and
|
|
// no other calls to the objects inside the grid has been made.
|
|
if (mIt == mpGridMap->m_mapOuterObjects.end()) {
|
|
// Log("End of outer!\n");
|
|
// Log("Pos: %d:%d\n",mvPos.x,mvPos.y);
|
|
// Log("Size: %d:%d\n",mvSize.x,mvSize.y);
|
|
// Log("----------\n");
|
|
mlType = 2;
|
|
// Check if the rect is outside of the grid map
|
|
// If so, we are done
|
|
if (mvPos.x >= mpGridMap->mvGridNum.x || mvPos.y >= mpGridMap->mvGridNum.y ||
|
|
mvPos.x + mvSize.x - 1 < 0 || mvPos.y + mvSize.y - 1 < 0) {
|
|
// Log("Outside Grid!\n");
|
|
mpObject = NULL;
|
|
mlType = -1;
|
|
break;
|
|
}
|
|
// Remove grids outside of the grid.
|
|
// Pos below (0,0):
|
|
if (mvPos.x < 0) {
|
|
mvSize.x += mvPos.x;
|
|
mvPos.x = 0;
|
|
}
|
|
if (mvPos.y < 0) {
|
|
mvSize.y += mvPos.y;
|
|
mvPos.y = 0;
|
|
}
|
|
|
|
// Size large than grid map
|
|
if (mvPos.x + mvSize.x > mpGridMap->mvGridNum.x) {
|
|
mvSize.x -= (mvPos.x + mvSize.x) - (mpGridMap->mvGridNum.x);
|
|
}
|
|
if (mvPos.y + mvSize.y > mpGridMap->mvGridNum.y) {
|
|
mvSize.y -= (mvPos.y + mvSize.y) - (mpGridMap->mvGridNum.y);
|
|
}
|
|
|
|
// Log("Pos: %d:%d\n",mvPos.x,mvPos.y);
|
|
// Log("Size: %d:%d\n",mvSize.x,mvSize.y);
|
|
|
|
// Calculate numbers needed to iterate the grid
|
|
mlGridNum = mvPos.x + mvPos.y * mpGridMap->mvGridNum.x;
|
|
mlGridAdd = mpGridMap->mvGridNum.x - mvSize.x;
|
|
mlGridRowCount = mvSize.y;
|
|
mlGridColCount = mvSize.x;
|
|
|
|
// Log("Num: %d Add: %d Row: %d Col: %d\n",mlGridNum,mlGridAdd,
|
|
// mlGridRowCount,mlGridColCount);
|
|
|
|
// Rect is outsize of map.
|
|
if (mvSize.x <= 0 || mvSize.y <= 0) {
|
|
mlGridNum = 0;
|
|
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.end();
|
|
mlGridColCount = 0;
|
|
mlGridRowCount = 0;
|
|
} else {
|
|
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.begin();
|
|
}
|
|
// FIXME: fallthrough intended from here?
|
|
// fallthrough
|
|
} else {
|
|
// Log("Found the object in outer!\n");
|
|
mpObject = mIt->second;
|
|
|
|
// Set that is object has been used.
|
|
mpObject->FirstTime(mpGridMap->mlGlobalCount);
|
|
break;
|
|
}
|
|
}
|
|
// FIXME: fallthrough intended?
|
|
// fallthrough
|
|
|
|
//// GRID OBJECTS //////////////////
|
|
case 2: {
|
|
// Search through the grids til one with GridObjects is found
|
|
// or we are at the end
|
|
while (true) {
|
|
if (mIt == mpGridMap->mvGrids[mlGridNum].m_mapObjects.end()) {
|
|
// Log("End of grid[%d] list!\n",mlGridNum);
|
|
mlGridNum++;
|
|
mlGridColCount--;
|
|
if (mlGridColCount <= 0) {
|
|
// Log("New row!\n\n");
|
|
mlGridColCount = mvSize.x;
|
|
mlGridRowCount--;
|
|
if (mlGridRowCount <= 0) {
|
|
mpObject = NULL;
|
|
break;
|
|
}
|
|
mlGridNum += mlGridAdd;
|
|
}
|
|
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.begin();
|
|
} else {
|
|
mpObject = mIt->second;
|
|
|
|
// Check if object already have been loaded.
|
|
if (mpObject->FirstTime(mpGridMap->mlGlobalCount)) {
|
|
// Log("Found the object in grid[%d]!\n",mlGridNum);
|
|
break;
|
|
} else {
|
|
// Log("Found OLD object in grid[%d]!\n",mlGridNum);
|
|
mIt++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GRIDOBJECT PUBLIC METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cGrid2DObject::cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle) {
|
|
mpEntity = apEntity;
|
|
mpGridMap = apGridMap;
|
|
|
|
mvGridParents.resize(mpGridMap->GetMaxArraySize());
|
|
for (int i = 0; i < (int)mvGridParents.size(); i++)
|
|
mvGridParents[i] = NULL;
|
|
|
|
mvPosition = cVector2l(-1000);
|
|
mvGridSpan = cVector2l(-1, -1);
|
|
mlHandle = alHandle;
|
|
|
|
mbIsInOuter = false;
|
|
mbIsInGLobal = false;
|
|
mlCount = 0;
|
|
|
|
mpEntity->UpdateBoundingBox();
|
|
Update(mpEntity->GetBoundingBox());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cGrid2DObject::Destroy() {
|
|
// Remove all old grids. This should only remove stuff that are necessary.
|
|
for (int x = 0; x < mvGridSpan.x; x++)
|
|
for (int y = 0; y < mvGridSpan.y; y++) {
|
|
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
|
|
if (mvGridParents[lNum]) {
|
|
mvGridParents[lNum]->Erase(mlHandle);
|
|
mvGridParents[lNum] = NULL;
|
|
}
|
|
}
|
|
|
|
if (mbIsInGLobal) {
|
|
mpGridMap->m_mapGlobalObjects.erase(mlHandle);
|
|
mbIsInGLobal = false;
|
|
} else if (mbIsInOuter) {
|
|
mpGridMap->m_mapOuterObjects.erase(mlHandle);
|
|
mbIsInOuter = false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
/**
|
|
* \todo This function should be as optimized as possible.
|
|
* \param &aRect
|
|
*/
|
|
void cGrid2DObject::Update(const cRect2f &aRect) {
|
|
cVector2f vGSize((float)mpGridMap->GetGridSize().x, (float)mpGridMap->GetGridSize().y);
|
|
cVector2l vPos((int)floor(aRect.x / vGSize.x), (int)floor(aRect.y / vGSize.y));
|
|
|
|
// Calculate the num of extra grids in x,y direction that are needed.
|
|
cVector2l vGridSpan((int)(aRect.w / vGSize.x), (int)(aRect.h / vGSize.y));
|
|
vGridSpan += 1;
|
|
|
|
// Log("Rect: %f:%f:%f:%f\n",aRect.x,aRect.y,aRect.w,aRect.h);
|
|
// Log("GSize: %f:%f\n",vGSize.x,vGSize.y);
|
|
// Log("Pos: %d:%d\n",vPos.x,vPos.y);
|
|
|
|
// Test if the rect is to large or has negative size.
|
|
// If so put it in the global map.
|
|
// TODO: this is a long test and it would good to skip it for most stuff
|
|
// Fix that!
|
|
if (aRect.h < 0 || aRect.w < 0 || vGridSpan.x >= mpGridMap->GetMaxGridSpan().x ||
|
|
vGridSpan.y >= mpGridMap->GetMaxGridSpan().y) {
|
|
if (mbIsInGLobal == false) {
|
|
mbIsInGLobal = true;
|
|
|
|
// Erase old positions
|
|
for (int x = 0; x < mvGridSpan.x; x++)
|
|
for (int y = 0; y < mvGridSpan.y; y++) {
|
|
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
|
|
if (mvGridParents[lNum]) {
|
|
mvGridParents[lNum]->Erase(mlHandle);
|
|
mvGridParents[lNum] = NULL;
|
|
}
|
|
}
|
|
|
|
mpGridMap->m_mapGlobalObjects.insert(tGrid2DObjectMap::value_type(mlHandle, this));
|
|
// Log("Added to global\n");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// The amount not covered in the span calc above
|
|
// Then check if this piece is out side of the last grid.
|
|
if (aRect.x + aRect.w >= (vPos.x + vGridSpan.x) * vGSize.x)
|
|
vGridSpan.x++;
|
|
if (aRect.y + aRect.h >= (vPos.y + vGridSpan.y) * vGSize.y)
|
|
vGridSpan.y++;
|
|
|
|
// Log("GridSpan: %d:%d\n",vGridSpan.x,vGridSpan.y);
|
|
|
|
if (vPos != mvPosition || vGridSpan != mvGridSpan) {
|
|
// Remove all old grids. This should only remove stuff that are necessary.
|
|
for (int x = 0; x < mvGridSpan.x; x++)
|
|
for (int y = 0; y < mvGridSpan.y; y++) {
|
|
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
|
|
if (mvGridParents[lNum] != NULL) {
|
|
mvGridParents[lNum]->Erase(mlHandle);
|
|
mvGridParents[lNum] = NULL;
|
|
}
|
|
}
|
|
|
|
if (mbIsInGLobal) {
|
|
mpGridMap->m_mapGlobalObjects.erase(mlHandle);
|
|
mbIsInGLobal = false;
|
|
} else if (mbIsInOuter) {
|
|
mpGridMap->m_mapOuterObjects.erase(mlHandle);
|
|
mbIsInOuter = false;
|
|
}
|
|
|
|
mvGridSpan = vGridSpan;
|
|
|
|
cGrid2D *pGrid = NULL;
|
|
for (int x = 0; x < mvGridSpan.x; x++)
|
|
for (int y = 0; y < mvGridSpan.y; y++) {
|
|
pGrid = mpGridMap->GetAt(vPos.x + x, vPos.y + y);
|
|
if (pGrid == NULL) {
|
|
if (!mbIsInOuter) {
|
|
mpGridMap->m_mapOuterObjects.insert(tGrid2DObjectMap::value_type(
|
|
mlHandle, this));
|
|
mbIsInOuter = true;
|
|
}
|
|
|
|
} else {
|
|
pGrid->Add(this);
|
|
mvGridParents[x + y * mpGridMap->GetMaxGridSpan().x] = pGrid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
} // namespace hpl
|