53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#if !defined(AFX_dgConnectorConstraint_H__FE88214E_43D0_4913_89B1_C2D5216E5997__INCLUDED_)
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#define AFX_dgConnectorConstraint_H__FE88214E_43D0_4913_89B1_C2D5216E5997__INCLUDED_
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#include "dgBallConstraint.h"
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//template<class T> class dgPool;
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/*
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class dgConnectorConstraint: public dgBallConstraint
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{
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// void SetPivotPoint (const dgVector& pivot){}
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private:
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void Setup ();
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virtual dgUnsigned32 JacobianDerivative (dgContraintDescritor& params);
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dgConnectorConstraint();
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virtual ~dgConnectorConstraint();
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static dgConnectorConstraint* Create();
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virtual void Remove();
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friend class dgWorld;
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friend class dgConnectorConstraintArray;
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friend class dgPool<dgConnectorConstraint>;
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};
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*/
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#endif // !defined(AFX_dgConnectorConstraint_H__FE88214E_43D0_4913_89B1_C2D5216E5997__INCLUDED_)
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